MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Fri Nov 29, 2024 3:11 am



Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: prehistoric periods of MTM
PostPosted: Fri Nov 16, 2007 8:22 pm 
Member
User avatar

Joined: Fri May 11, 2007 9:29 pm
Posts: 142
Location: With parents
i have a theory or somethin' like that. it's like the stages of life on earth.


the precambrian era :arrow: terminal velocity

the silurian :arrow: metal crush1

the triassic :arrow: MTM1

the Tertiary :arrow: Metal crush2

the Neogene to present :arrow: MTM2

cool, huh? :) :D [(-:]

_________________
crash king
I like mopar
"there's no problems except the brakes. you see they only work on that wheel.....they work very well on that wheel....but only on that wheel." -Richard Hammond(top gear)
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 16, 2007 9:17 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
hehe

where's hellbender ?


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 17, 2007 12:24 am 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
... and spacepod? :o)


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 17, 2007 8:40 am 
Member
User avatar

Joined: Fri May 11, 2007 9:29 pm
Posts: 142
Location: With parents
i don't think those were offilliated with the game. :? :?:
if so, how?

_________________
crash king
I like mopar
"there's no problems except the brakes. you see they only work on that wheel.....they work very well on that wheel....but only on that wheel." -Richard Hammond(top gear)
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 17, 2007 6:05 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Hellbender was made by the same company at around the same time as mtm1, and in fact is the prototype game for mtm 1 and 2.

Spacepod was made by Guitar Bill after he worked on Midtown Madness 2

<ul><li><a href="http://mtm2.com/~mtmg/downloads/windows/SpacePod_Demo.exe">SpacePod_Demo.exe</a></li></ul>


http://www.spacepod-game.com/ (spacepod)
http://www.amazon.com/gp/product/B000AOWHGG/ (hellbender)


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 17, 2007 7:52 pm 
Member
User avatar

Joined: Thu Apr 19, 2001 2:01 pm
Posts: 695
Location: USA and Proud of it.
Didn't you ever wonder why it's called a cockpit and not a cab/cabin?

_________________
Keep on MTMing,
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 17, 2007 8:18 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
actually i never did lol

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 18, 2007 5:00 am 
Member
User avatar

Joined: Mon May 21, 2007 5:01 am
Posts: 195
Location: Southwest of England
How could Hellbender be a prototype for MTM? If I remember correctly it's a space shoot-'em-up. Not a monster truck in sight. :?

_________________
Call me Ethan :)


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 18, 2007 11:43 pm 
Member
User avatar

Joined: Fri May 04, 2001 2:01 pm
Posts: 495
Location: Bathurst, NSW, Australia
Hellbender wasn't a prototype in that way, it's more about shared technology. The programming code that provides the graphics, sound, user interface etc. in a game is collectively called the game engine. Games companies typically reuse their game engine technology rather than reinvent from scratch.

TRI started off with a space-shooter game called Terminal Velocity, and the game engine they developed for that was reused, modified and enhanced over subsequent releases of Fury3, Hellbender, MTM1 and MTM2, CART Precision Racing and so on. If you look at screenshots of all the different games you can see they all share a distinctive similar graphical style, because they are all based on versions of TRI's unique graphics engine. Hellbender may not have monster trucks for instance, but it has bin and raw file formats, and it has gameplay where you navigate checkpoints and so on. While you'd have to change a lot, if you modify it so the vehicles move along the ground instead of in the air, you're already part way to making MTM.

_________________
10 years of MTM2 ~ 1998-2008
"Thanks for the MTMories"


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 60 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group