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 Post subject: Adding models to BinEdit
PostPosted: Mon Nov 05, 2007 8:41 pm 
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Joined: Fri Aug 03, 2007 12:28 pm
Posts: 103
Location: Baytown, TX
How do u import models to BinEdit where u can use them?? I'm new and need help.


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 Post subject:
PostPosted: Mon Nov 05, 2007 10:05 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
from this page http://malibu350.com/tnt/main.htm#I I get

http://www.geocities.com/sl4x4/bin.html - BinEdit v0.09 - 1.03
http://malibu350.com/tnt/AddingBins.htm - BinEdit v0.09 - 1.03

** http://malibu350.com/tnt/spemaBE.htm - BinEdit v2.2 **


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PostPosted: Tue Nov 06, 2007 11:27 pm 
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Joined: Fri Aug 03, 2007 12:28 pm
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Location: Baytown, TX
I have adding stuff down, but now how do u move tires and such without moving the entire model???


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PostPosted: Wed Nov 07, 2007 11:15 pm 
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Joined: Fri May 04, 2001 2:01 pm
Posts: 495
Location: Bathurst, NSW, Australia
The method was given to you here: http://malibu350.com/tnt/AddingBins.htm

Basically you need to open the part you are adding (such as the tyre), save a vertex group for it, and then when you have added it to your base model, load the vertex group and you can reposition it freely (the instructions on that page are for old BinEdit, you can now also rotate and scale groups).

That's if you are making a static model such as a track prop, if you want to make a drivable truck then you use BinEdit's truck editor to position the wheels etc.

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