>>i opened the blank [template] of firestn wilderness that i dl/ed at the karf.net site and i increased the colors to 16m on both files/blank palletts.. i then put words on the side and on the hood.. decreased colors to 256 saved
That sounds fine.
But notice:
<table><tr><td>FIRESTN1.RAW
FIRESTN1.ACT
FIRESTN2.RAW
FIRESTN2.ACT</td><td>aaaaaa1.raw*
aaaaaaa1.pal/act
aaaaaaa2.raw
aaaaaaa2.pal/act</td></tr></table>
In retyping the info here on the message board, you've short changed yourself a character on aaaaaa1.raw. If you've done that when naming a file or when using the texture replacer then it's possible to come up with the same error message. You have to be extremely careful with file names. Any slight variation may cause problems. Even if you name the file correctly but type it incorrectly in the texture replacers, you'll still get problems.
Reminder: When replacing textures be sure to include the raw extenstion. Ex. "aaaaaaa1.raw" You need the whole name, not just the "aaaaaaa1" part.
>>then i copied the
firestn.bin firestn0.bin and firestn1.bin
aaaaaaa.bin aaaaaaa0.bin and aaaaaaa1.bin.
That looks fine.
>>used the bin replacer and changed the
firestn.raws with the aaaaaaa.raw's..
That looks fine too, as long as you haven't mistyped anything.
>>firestn.trk as aaaaaaa.trk.
Okay. Along with renaming the TRK file, have you changed the basemodelname? For example, the stock truck looks like this:
truckModelBaseName
firestn
So, you'd have to make it look like this:
truckModelBaseName
aaaaaaa
>>then i created a aaaaaaa.lst file and did the art/aaaaaaa1.act stuff and saved it as aaaaaaa.lst.
Here's a tip for you. You do not need to create a lst file when using Tracked2. You create a lst file when using Winpod.
>>launched TRACKED2 and it caused a
"MRGL: texture - Bad texture size : aaaaaaa2.raw"
Did anything above help? Oh, and does the file name have any funny marks beside it when the message happens?
One more thing to check. If you use
TxRaw (8k) can you view both of your textures? TxRaw is very specific about image size so if you can't see the picture using it, then there is a problem with your graphic. I don't think this is the case because what you describe sounds fine. But it is one more thing you can check.
If your textures are okay and you want to try the texture replacer again, re-extract the firestn.bins and start fresh. Don't mess with corrupted models.
Let us know how it goes.