I have problems on occasion making the jump into the elevated tunnel.
There's a hill just before the jump that you have to take somewhat slow, else you catch air, scrub-off valuable speed, and then can't clear the jump unless you double back for a longer run to the ramp.
If I'm driving solo, then I can ajust for the jump fairly easily enough, but when I'm trading paint with another racer, sufficient speed is hard to maintain. I's easy to land short and fall, or get hung-up on the edge, unable to break free, as seen in thispic....
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Would it be possible to place an invisible sloped ramp leading up to the egde of the tunnel, so that cars that don't complete the jump can slowly climb up to the lip of the landing area, or at least lessen the slope in front of the tunnel entrance so that trucks can climb it? They will still be able to compete this way, with just several valuable seconds loss.....right now, if you lands short you have to HELI out, and lose so much time that continuing the race is almost pointless.
This is just a suggestion to keep the racing action flowing...I noticed that most of ZOON's tracks have such features, such as the invisible surface between the large countertop-to-countertop jump in Zoon Kitchen....it keeps the race flowing....it's still possible to drive off the sides of the countertops, so it's not like the track was being made too easy.
Other than that one problem I've experienced, it's a beautiful track that's very entertaining to drive...
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UPDATE: SLO_Jumper was talking about a problem with the cabin, and everyone seemed to focus on the improper textures on the corner of the building. I think he was referring to the invisible barrier wall produced by the roof overhang, which sticks out father than the walls...(says he likes to cut corners close...me too!)
.....is it possible to pull the collision box for the cabin closer to the visible walls of the building, rather than being located at the farthest point of the roof ?
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BigDOGGe's Boneyard ...The Best Custom Trucks in MTM2 -
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Edited by ZOtm_BigDOGGe (25-04-2003)</font>