LaPaMa
http://mtm2.com/~tracks/dl.cgi?dl=3209Notes for Beta release 5.April 2003
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Beside the standard items, (fun, driveability, texture alignement, truck traps etc,) I would be interestred in feedback on the following:
Layout
If you have sold the brakes of your monster truck, you won't be happy with this one...
Still reading?
The track starts near a gravel oval. Currently, you have to perform one and a half lap before jumping out of it (use finder).
I'm not sure whether this is fun or will rather quickly become annoying.
Do you want the full oval lap?
Did you have problems finding your way around the track?
Did you find any shortcut? [I try to prevent shortcutting]
Your lap times
Popups
For me, landscape and objects popping up when getting closer to them are the turn-down of MTM2 . Therefore, I spent considerable design efforts to prevent this artefact on the normal racing line. (Tons of popups happen when driving the track backwards or off-track but I'm not (yet?) maniac enough to get bothered by that
Please report popups visible when driving a (nearly) normal racing line, ...and don't be shy if you have a cure for it.
Objects
For the moment, all trees are set to no-collide. Because of the popup thing, I'm still moving them a lot but
each one will get a collide trunk in the final layout.
The setting of scenery density is not defined for the moment, so please report frame rate hits.
Suggestions for improving the aesthetic are also welcome.
The checkpoints are provisional. I don't know yet whether I will use Malibu's Kodiak items (like the start finish point) or revamp my LaPaLu checkpoints, they will be numbered.
AI trucks
I target the AI for 50 fps systems, but aim to have it running decently on all system with 30-60 fps.
(AI is framerate dependent, see discussion topic )
From dozens of trials with the LaPaLu track I know that it is hopeless to get AI trucks running decently on 100+ fps systems, so I did not even try this time.
Please specify your frame rate with reports of weird AI behavior (like driving outside checkpoints,etc).
If you report AI lap times, make sure that you arrived last. (Because, once you completed the race, the AI race- and lap times of the trucks behind you are calculated (not simulated). This often produces impossibly fast AI lap times.
Enjoy
Rocketalces