- how does it run on your system?
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In the cockpit, with no AI:
At the starting line: 32fps and 3300vp
^ (more like 18-20 w/7 bots)
Approaching cp1: ................65fps and 1400vp
Going through cp1: 33fps and 3300vp
Under the bridge on the way to cp2: 40fps and 2200vp
Passing through cp2: 85fps and 820vp
Passing through cp3: 85fps and 533vp
Approaching the bridge after cp3: 58fps and 1400vp
Past the bridge: 85fps and 620vp
Passing through cp4: ...............43fps and 2100vp
Halfway to cp5: 25fps and 5200vp
Passing through cp5: 37fps and 2800vp
On the bridge past cp5: 50fps and 1500vp
Approaching cp6: ................85fps and 1000vp
Rounding the bend past cp6: 31fps and 4100vp
Heading downhill past cp6: 20fps and 6200vp
On the bridge before cp7: 18fps and 6800vp
^ (dips to 12 w/7 bots)
Passing through cp7: ...............42fps and 2100vp
Crossing the tracks: 62fps and 1400vp
Approaching the finish line: 32fps and 3500vp
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Running with 7 stock trucks (and a few helicopters) the fps frequently dips to 18-22, sometimes as low as 15, but runs at 25 or above a good deal of the time. Dipping below 25 becomes fairly laggy, and below 20 quite difficult to control.
- would you recommend full or partial use of the scenery levels for models?
Yep. Probably starting with pumps, vehicles and power lines. I note the high and low detail fuel trucks are in the pod, and I note the high detail one is triple the complexity.
- given the choice, are the drums best left drive through, should boxes be used even tho they don't provide first rate collision boundaries, or do invisible walls matter, especially in the off track areas?
Back when this track was a newborn it was my favorite, at the time I complained about the big tanks being left with big solid invisible corners, but I was ignored.
It's my feeling that things with such gross collision issues like this should be left non-collide. Trackside however, you should do your best to use a bunch of collision boxes to make it solid where it should be, off track and on the backsides - forget about it.
- do you see anything drastic I've missed?
Not yet, apart from the track pallete, which upon inspection looks like you haven't yet generated a custom one. At first i was thinking you might have, in which case I'd have suggested trying to make one to better suit the terrain textures, which look quite washed out on the roadway.
- any suggestions for improvement?
Yep. Widen the bridges so they are even wider than the roads, they're far too narrow for bigfeet. Widening the checkpoints, where appropriate, couldn't hurt.
- any clue what tonight's winning lottery numbers will be?
8,15,19,21,32,38
Nice work, I like the secondary name! hehe.
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Edited by Winterkill (03-04-2003)</font>