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 Post subject: checkpoints
PostPosted: Mon Feb 12, 2007 11:27 am 
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Joined: Wed Oct 26, 2005 4:46 pm
Posts: 280
Location: Rye Texas
when you make a checkpoint are the trucks the only thing that goes through them that will make it count or can you put it on say the train track and make a train go through the checkpoints and make it count the checkpoints that way or does it only work for the trucks


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 Post subject:
PostPosted: Mon Feb 12, 2007 1:59 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
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Trucks only, as far as I've ever seen.


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 Post subject:
PostPosted: Mon Feb 12, 2007 4:45 pm 
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Location: Rye Texas
thanks phineus


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 Post subject:
PostPosted: Wed May 28, 2008 5:29 pm 
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Joined: Fri Mar 21, 2008 4:02 pm
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I have a checkpointproblem I can't figure out. I'm not using a checkpointmodel but purple boxes. They're all set to checkpoint, sequencenumbers are correct (cp1=0 and the finish/start is last in line) and the trucks definitely go through them and yet none of them work. What am I not seeing here?

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 Post subject:
PostPosted: Wed May 28, 2008 5:50 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
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Object box checkpoints will only register if you drive through the southern most wall and out the northface.

To orientate yourself in Traxx hit the 'Home' key, this will set the mini-map pointer due north... now create and object box in front of you... the wall you are looking at is the wall you must drive through in order for it to register your truck... if it's facing the wrong way just rotate the box to the proper direction to match your road so you drive through that southface.

I'm glad that you are using object boxes for cp's since they are so much more precise than those ckboxes. :) nice.

http://malibu350.com/mtmg/traxxnorth.jpg


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 Post subject:
PostPosted: Wed May 28, 2008 6:13 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
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<center><img src="http://mtm2.com/~forum/images/purpleboxcheckpoint.gif" width="410" height="431"></center>

You can adjust the sizes but that's generally the way the box-as-checkpoint works. Then rotate it so it trips.


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 Post subject:
PostPosted: Wed May 28, 2008 10:26 pm 
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Joined: Sun Oct 16, 2005 4:39 pm
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Location: Winnipeg Manitoba, Canada
or ya know, just use the checkbox model :)

once u got em facing the right way, just delete the model.

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 Post subject:
PostPosted: Thu May 29, 2008 3:41 pm 
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Joined: Fri Mar 21, 2008 4:02 pm
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Thanks guys :)

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