First off let me say I really like this track, I've always been partial to the mx style circuits and even more so now than before with these new "Monstercycles" that the Bigdogge created (good doggie)
Secondly, this is posted in the beta section because there are a few minor details that may have been overlooked by Fudge that should be addressed before the track is OK'd.
1) Most if not all the trees are set to "no collide" but would look much better if they were set to "no collide (facing)".
2) The check points seem to be well layed out so I don't see any need for the invisible object boxes to be between the roads running parallel to one another to prevent short cutting.
3) I made a fixed version of Spiders Island backdrop that eliminates the hall of mirrors effect you can get off high jumps and I also plugged up those transparent pixles you see in the hills. I used it on Daytona SE if you want to see it or you can just d/l it here
IslandDropFixed.zip (35kb)4) Space the palm tree check point markers away from each other a bit more to the ends of the check box bins.
These are just suggestions and you can take them or leave em, its just minor stuff to an otherwise fine little track.
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Malibu350