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 Post subject: The Magical Bars
PostPosted: Sun Jun 25, 2000 2:48 pm 
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Joined: Tue Jun 13, 2000 2:01 pm
Posts: 8
I won't comment much but i will say this I welcome your comments. Image

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------------------------- Zonr_0 always truckin'


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 Post subject:
PostPosted: Mon Jun 26, 2000 5:01 am 
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Joined: Wed Mar 01, 2000 2:01 pm
Posts: 747
Location: Salem, OR, USA
A great improvement over Construction Site Tag Zonr_0, but still needs a lot of work.
A few suggestions:
Make your checkpoints visible - even a portapotty on either side of the track would work Image
Get some decent corners - if you go to the Textures page on this site there's a whole bunch of stock and custom textures and patterns ready for use. Just download 'em and extract them to your Traxx folder. You will then have ready-made corners that you can just cut and paste into your track (in Traxx go to View/Patterns and look for the files with a .txp extension).
A few hills/bumps and dips would make it more interesting - and banking the corners would help to keep the trucks on the track.
I haven't looked at this track in Traxx yet but it looks like you got the race segments nailed OK.
Hope this helps. Keep at it Image

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Keep on Monster Truckin'

EmceeMart


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 Post subject:
PostPosted: Mon Jun 26, 2000 6:57 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
I think I agree with what MC said, but let me emphasize a few points.

The corners are not really that hard to put together. For stock tracks all you have to do is use the textures like a jigsaw puzzle. All the parts are there, you just need to put them together. If you use templates and patterns, then all the better.

Checkpoints are easy to miss when you don't know where they are.

Regarding flat roads, we just had a contest here on this site dealing with just that. Take a look at the stright-a-way expo. There are many good tracks that make a long stretch very interesting and a lot of fun. I'm sure it will give you some ideas.


And, btw, how come you packed that "pitch" track with your magic beta?

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- Phineus


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 Post subject:
PostPosted: Fri Jun 30, 2000 2:28 pm 
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Joined: Tue Jun 13, 2000 2:01 pm
Posts: 8
Thanks for your imput you guys but i need to make a few comments

The square turns were ment to make this track more challenging. (becuase regular turns are much more easier) The checkpoints.. they are visible, if you seee their lined up with the indystands. The flat terrain i do agree it could use a little work. Image

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------------------------- Zonr_0 always truckin'


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 Post subject:
PostPosted: Fri Jun 30, 2000 3:56 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Quote:
The square turns were ment to make this track more challenging.


Sorry, I was really talking about the texture alignment on the corners.


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 Post subject:
PostPosted: Wed Jul 05, 2000 3:07 am 
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Joined: Tue Jun 13, 2000 2:01 pm
Posts: 8
I would like to point out somthing,if you think this track isn't that great then download The Magical Bar version1.2 but if you do be sure to unmount bars.pod becuase they share the same track name. ImageIn the new version there is some severe altitude changes and some challenges. Image

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------------------------- Zonr_0 always truckin'

[This message has been edited by Zonr_0 (edited 05-07-2000).]


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 Post subject:
PostPosted: Wed Jul 12, 2000 9:17 pm 
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Joined: Sat Jun 10, 2000 2:01 pm
Posts: 64
Location: saline/MI/USA
P.S. its not just the name if u have "halfpipe"and then also Halpipe 2000" 1 will cros out the other..it has 2 do with ???.sit files ;-)


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