I just returned to my room, so I can finally work on my track again.
I wanted to go back to Nijmegen yesterday, but I was ill this weekend, so I had to get better first.
Wint, thanks for the updated Gazebo!
Thanks for the replay, Cope. You did a nice lap there, although I'm wondering if you even looked at the scenery, until you bumped into one of the picnic tables.
Phin, I added those extra segments in the corners so the map looks nice, but I'll see what I can do to make the trucks at least finish a lap. Sometimes the trucks suddenly decide to drive in a circle when they've reached a corner, which is really stupid. I have decided that the computer trucks are morans and are incompetent drivers.
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After that tunnel like thing, there is houses on the other side, the textures under the houses are messed up and are bright white cutting into the road.
I'm not sure which ones you mean, Slayer, but I guess you mean
this section. I suppose it looks different on your comp. Could you point out which textures look weird?
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Model over water makes it drive over like water, put some ground boxes above or below it to fix that.
Thanks for letting me know how to fix that problem. I didn't like that myself, but I wasn't sure how to solve it.
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I'd like to declare that I "haven't" changed my nickname, and I "won't" be changing it . . . ever lol.
You don't need to change it, because you already have about 6 versions. That way, you can always choose one that fits with your mood.
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The snow textures here have a few seams. Everytime I made that jump my eyes would be drawn to that spot . . . and it just bugged me lol.
Actually, the seams are all over the track. I'll make better 'corner' textures to fix it, although it will be a hell of a job.
The picnic tables are made of heavy metal, haha.
But I'll order ones that have been made of wood for the people who like to cut the corner.
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Lastly, the groundbox here stops you dead when you land.
I never noticed that. Maybe that's because I didn't know the ideal track settings yet. I'll check that out and see what I can do.
Now about CP12. Moving it would be the solution, but I'm not sure what will make drivers use the normal route. I suppose I could move it like this:
screencap. That way, you have to take the corner to be able to drive through it, and rifts between Phin and Cope will be history forever.