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 Post subject: Slipery Grip Depths
PostPosted: Sat Dec 10, 2005 6:36 pm 
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Joined: Sat Mar 19, 2005 8:50 am
Posts: 110
Location: Coventry, Rhode Island
hey guys

wondering how i can set up my hockey rink track so that the trucks SLIDE yet don't get real sluggish driving around on the slippery ICE. currently i set my texture type to ICE and grip depth to 5... but it's still making the trucks drive real slow and they won't even catch air going over the cars... any thoughts or suggestions...

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 Post subject:
PostPosted: Sat Dec 10, 2005 7:17 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
1. No grip depth
2. *might* be able to use the snow setting instead of the ice setting
3. A grippier material where the trucks start

I dunno if this will help, but it's worth a try (I guess lol).


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 Post subject:
PostPosted: Sat Dec 10, 2005 10:06 pm 
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Joined: Tue Feb 29, 2000 2:01 pm
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Setting a higher Grip Depth number will not affect traction, it will only change how 'deep' the tires sink into the terrain.

Texture 'Type' is what you want to experiment with to get the proper feel you're looking for. Try gravel, grass or sand if ice is too sluggish.


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 Post subject:
PostPosted: Sun Dec 11, 2005 1:03 am 
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Joined: Thu Apr 19, 2001 2:01 pm
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Location: USA and Proud of it.
Note that the Type also affects the sound effects played and comentary from army armstrong.

Promblem is that slipping in turning is the same as slipping in stopping and slipping in going. The mtm2 trucks have traction control and therefore wont allow you to spin your tires by laying your big foot on the gas. This leads to a very slow start on ice.

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 Post subject:
PostPosted: Sun Dec 11, 2005 1:52 pm 
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Joined: Sat Mar 19, 2005 8:50 am
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Location: Coventry, Rhode Island
thanx for the helps and tips fellas i guess ill just have to experiment more...

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 Post subject:
PostPosted: Sun Dec 11, 2005 6:55 pm 
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Joined: Sat Feb 26, 2000 2:01 pm
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Hiya Dave. I began a texture type testing track a long time ago but never really took it very far. Here it is if anyone would like to try it or take the concept further.

<center><a href=http://mtm2.com/~trackville/tracks/t-tester.zip><img src=http://mtm2.com/~trackville/tracks/t-tester.jpg border=0></a></center>

The terrain was created in such a way that you have plenty of ways and room to test a truck and allow a fairly smooth transition to each of the types. Each section is labelled and has a generally appropriate terrain texture to match the type (I'd also considered using the same texture for all types to create a 'blind' test not influenced by color and pattern perceptions). You might have to use the heli or gold mode to recover from some falls. ;-)


Personally, I like to use the 'dirt' type for grass textures, the 'sand' type for snow textures, and 'mud' is about as slick as I care for but I never even considered Army's commentary.


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