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 Post subject: Turning problems
PostPosted: Wed Oct 26, 2005 2:03 pm 
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Joined: Mon Oct 24, 2005 7:17 am
Posts: 17
ok when i want to turn the vechicle on the game the truck starts to slide how can i turn and still not slide much. Plz help

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 Post subject:
PostPosted: Wed Oct 26, 2005 3:16 pm 
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Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
go slower
that is pretty much the only solution

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 Post subject:
PostPosted: Wed Oct 26, 2005 6:19 pm 
The Dog House
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Joined: Sun Apr 04, 2004 10:34 am
Posts: 620
Location: Vatican City
This has come up many times. I think we need a Rookie or Beginners
Track Pack. Maybe Phin or {Cope {Slo} can put together a Track List
for us. Seems like an idea at least.

I'd run tracks on Rookie until you get a little more wheel time.
Check your settings in the {GARAGE in the game} make sure
your settings match for the track. You can find a link for Tracks
Sets here and Team Slo. As Slayer said, slow down and learn
what it takes to master each corner at a time. No body runs fast
in this game right off the bat. Practise makes perfect.

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 Post subject:
PostPosted: Wed Oct 26, 2005 7:17 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Driving school tracks can be almost anything with wide lanes so you have room to compensate for the sliding without crashing.

Anything by onan will work
http://mtm2.com/~tracks/tracks.cgi?s=ONaN

Alpine's crazy
http://mtm2.com/~tracks/details.cgi?t=990

Muskoka
http://mtm2.com/~tracks/details.cgi?t=3201

Bankrole
http://mtm2.com/~tracks/details.cgi?t=820

That's just a few suggestions. The problem is not so much the sliding as it is getting used to the changes in handling. Once you get the knack you'll wonder how you ever had a problem. But it can be frustrating until then.


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 Post subject:
PostPosted: Wed Oct 26, 2005 9:17 pm 
Trackologist
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Joined: Wed Jan 03, 2001 2:01 pm
Posts: 1027
Location: Nebraska
Yep, all very good track suggestions. Here's a couple more for ya. Very easy tracks, and great for honing your cornering skills:

World Grand Prix 1-3

Flat's Formula Race

Zoon Spring

To reiterate what's been said already, give it time, bud - you'll get the hang of it. MTM racing can be somewhat frustrating early on (which is why many chose to be strictly rumblers lol), but you'll get there. ;) The best tip in the world I can give ya is just to keep racin. Specifically however, run a few tracks Phineus and I recommended and make a note of your lap times. As you continue to practice, make a special effort to take the corners smoothly while maintaining your momentum and minmizing side-to-side movement (no herky-jerky stuff). As your cornering becomes smoother and more efficient, you'll start to see your lap times fall, sometimes dramatically. After you've improved and you're fairly proficient at cornering you'll have to learn about racing lines--essentially the way you race a track, the paths you take in particular areas. Improving your racing lines will result in even lower lap times.

It's a process, like anything else, and it takes time. Hopefully you enjoy it enough to stick with it. It feels pretty good once you learn a few tricks of the trade and can keep up with other pro racers, giving them a run for their money, eventually earning a spot in the winner's circle. :) If you need any additional help, log on and come into the Nitro Racing room. Heck I'd be happy to run a few with ya.

P.S. By the way, do you use a controller of any kind (joystick, wheel, gamepad)?


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 Post subject:
PostPosted: Wed Oct 26, 2005 10:13 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
The stock Crazy 98 track served well for me learning to corner in pro. If you steer with a keyboard I can give you some helpfull tips but if you use a controller i'm clueless.


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