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 Post subject: Moving Toys For A Track Extension
PostPosted: Thu Feb 27, 2003 9:06 pm 
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Joined: Mon Apr 16, 2001 2:01 pm
Posts: 132
Location: Southsea, England
I decided to resume work on Cucumber Chaos so I added a toy train that runs across the track and a couple of pesky daleks that move about. I built a room for the toys and laid down some panneling and tiles on the floor but I need more things to move about on the floor of the kitchen and the other rooms. Because of the restrictions of MTM they have to run in straight lines. I thought of having a skateboard rolling across which you can go under but it looks odd when it goes through a convinient hole in the wall. Any ideas?

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Wyld Stallyns Rule!


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 Post subject:
PostPosted: Fri Feb 28, 2003 4:03 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
You could try animated bins. Grab the plane from barnyard and see if it sparks any ideas.


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 Post subject:
PostPosted: Wed Mar 05, 2003 1:33 am 
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Joined: Mon Apr 16, 2001 2:01 pm
Posts: 132
Location: Southsea, England
Cheers mate I made a jumping robot. it looks a little out of place but i can change it around a bit. it's annoying you can't drive under the object when it jumps though

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Wyld Stallyns Rule!


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 Post subject:
PostPosted: Wed Mar 05, 2003 4:25 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
> it's annoying you can't drive under the object when it jumps though

Set to no collide, or if you offset all the models to the left or right then you should be able to place it where it won't interfere with the trucks but still be visible where you want it.


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 Post subject:
PostPosted: Sat Mar 08, 2003 7:49 am 
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Joined: Mon Apr 16, 2001 2:01 pm
Posts: 132
Location: Southsea, England
but then you can go throuh it when its on the floor between jumps

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Wyld Stallyns Rule!


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 Post subject:
PostPosted: Sat Mar 08, 2003 8:07 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Yes, you win some, you lose some. Unfortunately, that's one of the choices we're forced to make.


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