@EJD
1. Collections of objects can be placed as individual objects, grouped objects, or vehicles. The latter would be for crunch cars. It would use the realtime deformation system, directly answering #4.
2. Paths will consist of either that or little black boxes (invisible in the game) that act as Traxx course segments
3. Awesome!!!
4. As above, this is another important part.
5. I'll provide a number of preset race locations, and those who own 3D GameStudio can use it to make their own.
6.
7. Maybe three or four action buttons. Some game features are programmable using a bit of C-script written into a text file, that could be one. Objects are connected to the truck via special "skeletons" that can be animated, so the tongue would work.
8. Lol
9. Dunno about the ragdoll physics, I suppose there may be a way. Body will be a separate object, so the "torn off" half of your suggestion would work great.
10. Again, the tires are separate models...
11. I'm thinking text-to-speech tuned the proper way.
@Drive2Survive
Seeing as drags and freestyle is really the one reason why I started this project in the first place (after playing too much mtm1), that should be just fine. You don't know how much I love monster truck drag racing.
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And here's some proof that I really am working on good physics:
http://performanceautoracing.aspfreeser ... ystest.wmv - A round object slides down an incline, falls to the floor, and comes to a stop at the wall.
http://performanceautoracing.aspfreeser ... stest2.wmv - Sorry about the lousy movement on the left, two round objects fall down an incline and the one on the right pushes the one on the left on impact.
Please tell me if any of these don't work.
[ edit ] Please copy the URLs to the addres bar of your browser. If you just want to download it to get it fast right-click it and select "save target as."