Oh ok bud, sounds good. Didn't realize this was a rehashed version of the one I ran a while back. I'll run it up tomorrow, but I'll tell ya, in my opinion I think you would be better served to add another cp in there to negate the possibility of a cut altogether. Yep, I'm fully aware that terrain can be very effective in eliminiting shorts, but if there's even the slightest opening for a short . . . and if it's faster than taking the traditional route, it'll get exploited, I guarantee it. Besides, if you add logs/stumps, and there's still an opening, you have to go back and readjust. Adding a cp wipes all that mess out, and it's a done deal the first time around.
Anyway, I'll shutup for now since I haven't run the track lol. I'll be back tomorrow though with more thoughts. I will say I'm glad to see that you're finally releasing this baby. It's only taken a year+, but hey, you're still quicker on the trigger compared to that Winterkill guy.
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EDIT
Ok, I had a chance to scope it out a little on my lunch break. Didn't have a lot of time so I mainly focused on the short between 6 & 7. Overall I think you have a much improved track with the adjustments/changes you've made. It doesn't seem to be quite as labor intensive as the previous version.
As for the short, it appears to be little more than an alternate route. I ran a 1:08.84 using the road and a 1:09.03 using the cut. I think the alternate route will yield slight variations in lap times depending on how well you hit it, but overall it's pretty much negligible as far as I'm concerned.
As for adding an extra cp, personally I don't think it matters now. As I said, it seems to be nothing more than a means to deviate from the beaten path. Actually, the key to both routes being essentially equal is how and where you placed the stumps just before getting to cp 6. They force you to go on the outside (just left of the cluster of stumps) so that you maintain contact with the road in order to maximize your momentum. If not for those stumps you'd probably have a slight (very slight) edge by taking the cut because the line thru cp 6 could be taken differently.
I will say that this track "appears" to have RnR potential, so in my opinion it would be better to leave it as is for the simple reason of affording racers a choice at cp 6, but not necessarily to the detriment of the blockers who are trying to pulverize them lol. At any rate, I'd have to look at a few other things from a blocker's perspective to know for certain, but it sure crossed my mind as I was cruising around that sucker.
Good stuff, kdawg! I'll have a closer look tomorrow to see if anything turns up.
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EDIT
Ran a few more laps this morning, but didn't see anything . . . and nope, it's not really suited for RnR. I know that wasn't on the menu (so to speak), yet I figured I'd point it out anyway. If it were, I would've recommeneded not closing off alt route between cp 6 & 7. As it stands it'll be fine regardless of how you choose to handle it.