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 Post subject: Top Crush demo models
PostPosted: Sun Apr 10, 2005 5:33 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
A few people had asked about top crush models so I put a few together here for people to take advantage of. Repaint 'em rework 'em anyway you like, or simply use 'em as is.

<center>Image</center>

CrushCars.zip

Check the readme for Traxx set up instuctions

The same set of cars are in the AFJ Fairgrounds demo track I posted yesterday. They are not in the main stadium, I tucked them away in hanger 18 down the street from the fairgrounds.

Additional TC info here... http://cownap.com/~mtmg/traxx/topcrush.html


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 Post subject:
PostPosted: Fri Apr 15, 2005 11:52 am 
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Joined: Wed Aug 22, 2001 2:01 pm
Posts: 109
Location: Park Hills, Kentucky
Mal, I'd just like to congratulate you on doing top crush AND making an AWESOME drag track...good job, real good stuff man. I love it.

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www.allmonster.com


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 Post subject:
PostPosted: Fri Apr 15, 2005 12:13 pm 
The Dog House
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Joined: Sun Apr 04, 2004 10:34 am
Posts: 620
Location: Vatican City
O'sure Mal, make a Drag why dont cha.
Now the rest half to keep up with the times
and make one too. lol [;)]

Kool, it's a great Drag man. Just jk up there.

Big Thanks for the TC Models.
Will have them in my next track. [(-:]

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Shoot for the moon.
Even if you miss you will land among the stars....


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 Post subject:
PostPosted: Fri Apr 15, 2005 4:19 pm 
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Joined: Wed Nov 06, 2002 2:01 pm
Posts: 881
Location: Silicon Valley, California. USA
I wouldn't mind seeing someone make a replica drag track, as long as it was a true paved quarter mile track and not a 100 yard dash. Perhaps make an ST version, and then we might see some dragsters of some form created ("If you build it, they will (might) come...")

It would be useless racing against AI trucks (sice for some reason in this game, the AI trucks allways seem to accelerate faster from a standing start), but would be interesting for online racing or for playing with diff gearing and timing solo runs.

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--> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford


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 Post subject:
PostPosted: Fri Apr 15, 2005 6:00 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
It's a little off topic, but . . .


http://cownap.com/~tracks/details.cgi?t=3720
http://cownap.com/~tracks/details.cgi?t=4286
http://cownap.com/~tracks/details.cgi?t=3692


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 Post subject:
PostPosted: Fri Apr 15, 2005 11:15 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
ocir is as close to an actual drag track as you're ever likely to see in this game... not to brag or anything really, but i was there, it was a home away from home when it existed. i reserached the (1970) details for months and finally had to call it quits when texture and vertice limits began to rear their ugly heads. the strip itself is exactly 1320.
there was also a rally course there but i havn't been able to find enough info to recreate it.


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