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How does it compare to the masters? Is it too long? Were there issues with anything? Was there anything you didn't like aboutit? Anything you thought was cool?
I don't think it's necessary to compare yourself to anyone, RD. However, since you asked, one of the most prominent things I think you should be aware of is how attentive they are to small details, and mostly it's the little things I'm referring to, like what you'll see in the pics that I've taken. You won't find these kinds of blemishes in tracks made by "the masters" lol. They take their time and they're very meticulous about they're work. You currently have three betas uploaded at MTMG. I highly recommend that you stick to cranking them out one at a time, partner. If all goes well, a project like this one will take several weeks to complete, maybe even a couple of months, and that's fine. The goal is to end up with something you can be proud of, something you gave your best effort. Heck anyone can whip out three or four tracks at a time, but the trade-off is they're usually not very good tracks, and it's because the author sacrificed quality for quantity. That's not what you want to do.
Ok, moving on. I snapped a few pics which address some of the obvious blemishes. Take a look at the shots I took, then try this: take a casual drive on the tracks below and look at the texture/terrain work, model placement, and composition. For now composition doesn't come into play since you haven't put any models in yet, but you'll be able to see how balanced their work is. You don't need to toss in truck loads of models to have a great looking track, but how and where you place them can certainly have a huge impact.
Track One - no models, but take note of the texture work - you'll have a tough time finding misaligned textures. Also take note of the subtle blending between texture types. The mountains and hills are natural looking.
Track Two - The texture work isn't perfect in this one, but it's not bad either. Mostly take note of his composition, mountain work (very natural and realistic looking).
Track Three - This one has nice everything lol.
Ok now for Insomnia.
• The following pictures show where you have road textures bleeding up or down on the mountains and hills.
<a href="http://mtm2.com/~forum/images/insom1.jpg">1</a> - <a href="http://mtm2.com/~forum/images/insom7.jpg">2</a> - <a href="http://mtm2.com/~forum/images/insom19.jpg">3</a> - <a href="http://mtm2.com/~forum/images/insom22.jpg">4</a> - <a href="http://mtm2.com/~forum/images/insom23.jpg">5</a>
• You might consider using actual bridge models in places like
these where the roads cross on another. You wouldn't have to worry about mismatched texture types (light green vs dark green), and it would give your track a more realistic look and feel.
• The circles indicate unnatural looking
pointy hilltops. You have quite a few of them in this track. Again, take a drive on the two tracks I posted links to and note the difference.
• I definitely liked what you tried to do
here. I recommend smoothing out the road so that it's smooth at the bottom of the drop and adjusting the ceiling so that the trucks clear it easier. You'll still want a tight fit though, forcing racers to use speed control to keep from slamming into top portion.
• This section
here needs some work. Unfortunately I don't have a suggestion for ya lol, but I know it could use a serious change. I will say that this track is long enough and have more than enough variety that if you opted to wipe it out altogether it wouldn't hurt it at all. Not one bit.
• I like
this too. I would recommend maybe turning it into a construction area and use narrow wooden planks to enable the trucks to cross. If you don't hit it sqaurely then you run the risk of falling in. Those who fail to successfully get across can still drive out thanks to the road below. Nicely done. Oh, one last thing - the openings in the road are squares. Try going for a more natural looking holes, maybe toss in a few backhoes along the side of the road on either side, which would also help to keep people from circumventing the wooden plank.
• Minor observation
here - you've got 90º angles at this switchback. Round it off...and maybe even bank it a little, like
this.
• More minor
road texture work. Now look
here &
here. There are several different texture types, but notice how the road textures aren't sharply cut off. You don't see hard angles of any sort. Instead there's gradual blending from one to the other.
• Nice change up
here, however I would smooth it out a little...maybe even take a couple of the jagged sections out altogether.
• These two pictures (
1 &
2) simply show a section of road where there's no blending whatsoever between the two texture types. Oh, I also circled a few more piked hills lol.
• I think you know deal
here without me saying a word lol.
•
Blending...or lack thereof.
• In this shot
here, I think if you lowered the hill enough so that racers who were able to hold a nice, steady line up to the jump-off point would come down on the other side nice and smooth. Those who didn't would pay a small price by landing just short, costing them a second or two in time.
Last, but not least, your
backdrop has noticeably visible seams.
That's not all that's wrong with this track lol. I mean, I'm sure Phin, Wint, Mal (the Masters lol) could find a ton of other stuff, but that's not the point really. Making good tracks is a gradual process; you'll learn a little more each time out. This track has a lot of potential, RD - really it does. Overall I think the layout is great. Yep, it's long, but you have enough variety in it to make it interesting, and with a layout that keeps you on your toes, keeps you thinking about what's coming up next, you don't necessarily need a ton of scenery. SLO_HotShoe's tracks look great, and for the most part all he uses are trees...very nice trees, as you'll see in his track, Moutainous Jump.
Anyway, negate all those shorts in the replay (may have to reposition some checkpoints, but close em off), make any changes you think are necessary based on the input I just gave ya, then upload another version. Check it thoroughly yourself before you reupload. I'm sure you'll catch a few things yourself. Other than that, keep up the good work!