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How do you like this Eat Dirt?
Sweet! 67%  67%  [ 4 ]
Its okay 17%  17%  [ 1 ]
Meh (dont care) 17%  17%  [ 1 ]
BOO! 0%  0%  [ 0 ]
I like the last one better 0%  0%  [ 0 ]
Total votes : 6
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 Post subject: Eat Dirt Racer 3
PostPosted: Wed Dec 22, 2004 2:06 pm 
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(woo right topic!)

Ah yes. Another one. This one basicly is the same old trash can, new lid (with some kick tailgate cosmetics!) Built for more heavyer racing like in snow. Its main destonation is the 2005 season of racing. Ill post more on it latter, I have been workin on it for about a week, and I am not ready to realise it yet.
Heres some pics to last the wait.
Image
Image
Image

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 Post subject:
PostPosted: Fri Dec 24, 2004 1:27 am 
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I have Ran into a problem. Basicly, I just was messin around, making a damaged up EatDirt with broken suspension ect.
Image

They are both seperate modles and TRK files, in the same pod. Using the same ACT and RAW files..But now the orginal one has a grapic problem. Paint slides down from front of the rear tire well...
Image
This poped up after I tilted the busted up Eat dirts frame and deleated . I am not sure how it happend, and not sure how to fix it...any help would be higly appreciated, thanks :)

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 Post subject:
PostPosted: Fri Dec 24, 2004 3:13 am 
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After seperating the two TRK's and bins...Still nothing...but another picture.

Image

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 Post subject:
PostPosted: Fri Dec 24, 2004 9:52 am 
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Looks like you moved one vertix several dozen feet down on the Y axis. Does it look like that in Binedit too?

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 Post subject:
PostPosted: Fri Dec 24, 2004 5:35 pm 
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ZOtm_BigDOGGe wrote:
Looks like you moved one vertix several dozen feet down on the Y axis. Does it look like that in Binedit too?

Nope lol.
Bin edit view
Image

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 Post subject:
PostPosted: Fri Dec 24, 2004 5:48 pm 
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Have you made high and low detail versions of the model? It could be one of the detail models with the vert out of place. If you want, zip up your pod and send it over. I'd like to have a look. Who knows, it could even be a graphics card glitch - some pretty strange things have happened from time to time.


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 Post subject:
PostPosted: Fri Dec 24, 2004 5:49 pm 
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Does it do that on any track?

That's an interesting problem.. if you can send me the truck i'd like to take a look at it and find out the cause.


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 Post subject:
PostPosted: Fri Dec 24, 2004 5:55 pm 
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LOL, just upload it and we can all have some fun. I'll turn it off after we have a look.


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 Post subject:
PostPosted: Fri Dec 24, 2004 7:37 pm 
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Alright guys ^^ (Btw, got a new gfx card to day and it is SWEET)
Ill ziper up, just try not to beat on it to much ;P

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 Post subject:
PostPosted: Fri Dec 24, 2004 8:06 pm 
Glow Ball
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EDR2.bin (missing texture EDRE.RAW/act)

Vertex No. 1 is
<table width="90%" cellspacing="1" cellpadding="3" border="0"><tr><td class="quote">-875, -21016, -779 </td></tr></table>
Vertex No. 1 should be
<table width="90%" cellspacing="1" cellpadding="3" border="0"><tr><td class="quote">-875, 200, -779 </td></tr></table>

Also, I invite you to join the binedit test group

http://forum.mtm2.com/groupcp.php?g=623


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 Post subject:
PostPosted: Fri Dec 24, 2004 8:11 pm 
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Phineus wrote:
EDR2.bin (missing texture EDRE.RAW/act)

Vertex No. 1 is
<table width="90%" cellspacing="1" cellpadding="3" border="0"><tr><td class="quote">-875, -21016, -779 </td></tr></table>
Vertex No. 1 should be
<table width="90%" cellspacing="1" cellpadding="3" border="0"><tr><td class="quote">-875, 200, -779 </td></tr></table>

Also, I invite you to join the binedit test group

http://forum.mtm2.com/groupcp.php?g=623

lol, wounder how that happend, thanks phin ^^ your a lifesaver man.
And thanks for the invite ..Eat dirt 3 should be ready for a late christmas gift

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 Post subject:
PostPosted: Fri Jan 07, 2005 12:12 am 
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So...Is any one still waiting on this truck, like really really bad? lol.
Well, its coming along, but not ready yet.
Image

-So far, I have changed some paint on it as you can see, and riped out head lights. May seam like a Jip, but to make it up, there is Strobe lights! also, I am trying to make the cockpit light.

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 Post subject:
PostPosted: Fri Jan 07, 2005 12:19 pm 
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Actually, monster trucks with fiberglas bodys a d working headlights are extremely rare these days.

Just take your time with it and get everything right. We can wait a little longer if it means a better truck in the end.

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 Post subject:
PostPosted: Tue Jan 11, 2005 9:53 pm 
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Question.
How do you get the paint of a window, to be see through, but have a glassy look to it (see Mat's Krazycars for an example of what I am talking about) Is that a pictoral error or is it possilble to make?

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 Post subject:
PostPosted: Tue Jan 11, 2005 10:36 pm 
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I assume you mean "Insanity Kar", as I can find nothing here called "krazycar".

There is a topic here somewhere on the subject, but I can't find it. perhaps Phin or another member can point it out to you.

Note that it doesn't always work properly. I tried putting such a windshield on my RUDOLPH"S RIDE truck. Looking through the front, it worked fine.

However, when looking out from the cab of the truck, I noticed that the hood and everything else was invisable.

Also. When I installed such a windshield on my STEELERS truck, the inside surfaces of the body were invisible, while the frame, engine and driver were clearly seen. I could not get it to work properly no matter what I tried, so I left the glass out.

There is a topic about transparent faces in the Binedit room that may have the answer...I need to re-read Drive2survives text again.

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 Post subject:
PostPosted: Wed Jan 12, 2005 12:10 am 
Glow Ball
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Here's Malibu350's write up.

http://malibu350.com/tnt/transfaces.htm


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 Post subject:
PostPosted: Sat Jan 15, 2005 8:34 am 
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How many verts does the truck have so it is not laggy in the MTM2 leagues?

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 Post subject:
PostPosted: Tue Jan 18, 2005 7:47 pm 
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1390, Just under the basic 1400. Just woundering, why ya askin? out of compleat randomness or do you think it looks good LOL

I can tell you this...The special Edition looks WAY better

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