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Joined: Wed Nov 06, 2002 2:01 pm Posts: 881 Location: Silicon Valley, California. USA
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Depending on the model, you'd delete the faces/polygons that the wheel textures are mapped to (press spacebar to cycle from face to face, and press CONTROL-DELETE with Binedit 2.0 or newer, or CONTROL-X with older versions like Ver. 1.07 or lower).
If it's a simple model that has the wheels using the same polys as portions of the rest of the model, then some rebuilding of the model mesh may be necessary.
_________________ --> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford
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