It looks like Jr.'s (PreACheR) back on the scene, and his new track is lookin' none too shabby!
Here are few observations I made after checking it out yesterday and last night:
• There are a few spots where you don't quite know whether to turn right or left. Essentially, there are no real visual clues to let the racer know exactly where he/she is, and in my opinion, with a track as wide open as this (no mountains or tall hills, buildings, etc) you should be able to run this baby without a map. Adding to the problem is the texture contrast...or lack thereof in some spots, making it somewhat difficult to pickup where the track ends and begins. Again, this is only in a few spots, and could be easily remedied I'm sure.
- To cp <a href="http://mtm2.com/~forum/images/scarsdirection5.jpg">4</a>
- To cp <a href="http://mtm2.com/~forum/images/scarsdirection4.jpg">6</a>
- To cp <a href="http://mtm2.com/~forum/images/scarsdirection3.jpg">8</a>
-- A few comments on this shot. It may look obvious with respect to which way you have to turn, but in the game it's a bit fuzzy. Also, pros
will attempt to cut thru the hay bails to gain a favorable position on their opponent(s). The prob is the cp marker doesn't extend out that far. My suggestion is to close off the space between the hay bails...or just remove them altogether and stretch the marker out across the full length of the road.
- To cp
4
- To cp <a href="http://mtm2.com/~forum/images/scarsdirection1.jpg">13</a> (finish line)
• The texture work looks good overall. I took snap shots of a few spots that could possibly use a little blending:
- At cp <a href="http://mtm2.com/~forum/images/scarstexture3.jpg">6</a>
- At cp <a href="http://mtm2.com/~forum/images/scarstexture2.jpg">8</a>
- En route to cp <a href="http://mtm2.com/~forum/images/scarstexture1.jpg">10</a>
• <a href="http://mtm2.com/~forum/images/scarshay.jpg">Here's</a> a hay bail that's floating. Regarding these hay bails, which he uses as immobile barriers. I suggested he find another model for that purpose. When ppl see hay bails, they think "movable object." Nowadays, just as track makers no longer use groundboxes as landing surfaces for obvious reasons, they also try to stay somewhat in touch with reality by making objects of this sort moveable. Furthermore, I think another model would be better suited given the atmosphere he's created for this track. He's a hard-headed little twerp, though...so we'll see if he listens lol.
• Just as you come off the bridge heading to the finish, there's a <a href="http://mtm2.com/~forum/images/scarswhoop.jpg">whoop</a> that makes the landing awkward...very awkward. I recommend moving it closer to the finish line if you absolutely must have it in there.
That's it - that's all I saw for now. I'll keep looking at it though. It's great to see you back in action, Jr.! And I love that you didn't come back empty handed...like your brother, Gutterboy lol.