<center><img src="http://mtm2.com/~forum/images/n4scharlesbackdrop.jpg" width="500" height="375"></center>
Charles, that is the result of fixing the backdrop. If you look at the stock backdrops, they have no bottom, and consequently tracks with any amount of altitude get a hall of mirrors effect. The fix is simply to line the bottom of the backdrop with a floor. Most people don't worry about the stretched out appearance of the floor because it's infinitely better than the hall of mirrors. Occassionally, somebody will make a new backdrop with a more graphic floor on it. But for the stock drops, it was done this way to conserve texture memory. In your track, I think the problem is minimal. I think you'll get better results yourself if you increase the viewing distance in the game's graphic options. I never had this problem when testing your track. I set viewing distance to 100%.
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