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 Post subject: Moderately high quality fiberglass truck body
PostPosted: Sun Aug 29, 2004 2:23 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
I have a huge list of monster truck names (actually not that huge) that I made from commentary, so I figured I'd make a truck.

Wildfoot Payday
Monster Truck Hoozit
Slippin' and Mokin' the Tires
GranStan
etc.

I'm gonna use Hoozit.

Here's a pic:
Image

This sounds like a truck post, but since it's a truck BODY in progress, I used the BINEdit forum.


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 Post subject:
PostPosted: Sun Aug 29, 2004 3:03 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
I just finished a fully three-dimensional grill, but I might scrap it because it has to be curved.

Your input please.

Image


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 Post subject:
PostPosted: Sun Aug 29, 2004 3:09 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Look how Angus bends a bar. You can do curves and they're not that hard to do.

http://cownap.com/~mtmg/binedit/cube.html


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 Post subject:
PostPosted: Sun Aug 29, 2004 3:10 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
What the heck am I saying? I just shortened it and I can easily round it out now. No need to get ridda it.


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 Post subject:
PostPosted: Sat Sep 04, 2004 3:55 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
All rightey. I just bent the grill just enough to look good.
I wondered where that page went.

Do you like my name, Monster Truck Hoozit?


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 Post subject:
PostPosted: Sat Sep 04, 2004 4:29 pm 
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Joined: Wed Nov 06, 2002 2:01 pm
Posts: 881
Location: Silicon Valley, California. USA
looking forward to seeing what the truck body will look like. The name is fine. I like...


I too have a collection of commentary names for trucks from the "Army Armstrong collection"....That where I got the names for my trucks called STUMPJUMPER, KICKIN UP MUD, SIC 'EM, READY OR NOT, UNSTOPPABLE, ONE WILD RIDE, NO MERCY, LOOKOUT BELOW, GONE FISHIN' and 4 BIG WHEELS. I still have 52 names/wav files left for future projects.


No Mercy was the last project I did where I used an Army-A wav file:

Image

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--> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford


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 Post subject:
PostPosted: Sat Sep 04, 2004 4:33 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Checklist:

:arrow: One door
:arrow: Door window frames
-Door window glass
-Windshield
-Windshield window frames
-Windshield glass
-Back window frames
-Back window glass
-Hood
:arrow: Grill
-Headlights
-Front modeling
-Rear modeling
-Fillings


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 Post subject:
PostPosted: Sat Sep 04, 2004 7:05 pm 
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Joined: Mon Oct 27, 2003 7:28 pm
Posts: 608
BigDoGGe, you lazy ()*@(*&$)*! [:P]

Didn't someone make a page of Army-isms from a tractor pull on ESPN?


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 Post subject:
PostPosted: Sat Sep 04, 2004 8:16 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
> Didn't someone..................................................

Good ol' Wintercrill did :o)

http://forum.mtm2.com/viewtopic.php?t=2547


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 Post subject:
PostPosted: Thu Sep 09, 2004 9:30 am 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Checklist:

:arrow: One door
:arrow: Door window frames
-Windshield
-Windshield window frames
-Windshield glass
:arrow: Back window frames
-Back window glass
:arrow: Hood
:arrow: Grill
:arrow: Headlights
:arrow: Front modeling
:arrow: Rear modeling (PARTIALLY done)
-Fillings

Image


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 Post subject:
PostPosted: Thu Sep 09, 2004 1:09 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
All rightey. I finished the body. Time for the innards.

Image

Checklist:

:arrow: One door
:arrow: Door window frames
:arrow: Windshield window frames
:arrow: Back window frames
:arrow: Hood
:arrow: Grill
:arrow: Headlights
:arrow: Front modeling
:arrow: Rear modeling
-Fillings


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 Post subject:
PostPosted: Thu Sep 09, 2004 1:30 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Hey, that's looking great. Will all those colors show up in the game tho?


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 Post subject:
PostPosted: Thu Sep 09, 2004 1:36 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
I certainly hope so. I will also include an engine, exhaust pipes, a frame, etc. :P


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 Post subject:
PostPosted: Thu Sep 09, 2004 1:58 pm 
You Gonna Eat That?
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Joined: Tue Mar 27, 2001 2:01 pm
Posts: 923
Location: Nebraska
I got just the engine for that beast too, if you're interested...
Image

I think I'll post this in my Scrap "wheel" yard on my site.

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 Post subject:
PostPosted: Thu Sep 09, 2004 2:04 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Aw, man, I'm real sorry, but I already set up the engine, exhausts, radiator, and transfer box! Maybe a bit later.


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 Post subject:
PostPosted: Thu Sep 09, 2004 2:12 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
So if you want to see what I added:

:arrow: BigDOGGe Ford Cobra engine
:arrow: BD transfer case
:arrow: BD exhaust headers
:arrow: BD radiator (lots by BigDOGGe!)
:arrow: Custom axle (not visible)
:arrow: Rep Fan's TT tires (also not visible)

Image


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 Post subject:
PostPosted: Fri Sep 10, 2004 12:14 am 
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Joined: Wed Nov 06, 2002 2:01 pm
Posts: 881
Location: Silicon Valley, California. USA
Looking good bro, but I suspect you will see some color transitions between colors and shades in the game. That's normal for MTM2.

I say so because it happened to me when I made a 3-wheeler long ago with similar faded-in colors down the sides. your truck should still look good even then (mine did).


When you send me the truck for it's frame installation, send ALL the parts too, so I can fit them all together properly (or pod the truck first if that would be an easier way for you to collect all the models and textures in one group). Put them all in a ZIP file please, for easier handling.

..And don't wait too long, as I will be out of town from Tuesday the 14th through Sunday the 19th. If you don't think it will be ready before Tuesday, I can do the frame after I get back.

Keep up the good work!

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--> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford


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 Post subject: Somewhat high quality 3d .....
PostPosted: Fri Oct 29, 2004 9:46 pm 
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Joined: Tue Sep 09, 2003 1:19 am
Posts: 16
Not trying to be negative..just wanna remand ya...whatch your vertice count 8)


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 Post subject:
PostPosted: Fri Oct 29, 2004 10:16 pm 
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Joined: Wed Nov 06, 2002 2:01 pm
Posts: 881
Location: Silicon Valley, California. USA
The finished truck came out at 2203 vertices....not low enough for many tourneys, but still works well in mtm2.

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--> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford


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