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 Post subject: and Model Making
PostPosted: Sun Jun 20, 2004 1:37 pm 
[b]

How do you make a model! :x
Somebody help me out please e-mail
me at nfvirtual@hotmail.com. And visit my
website at www.geocities.com/saron_thedarklord20004
(my really old account) :?


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 Post subject:
PostPosted: Sun Jun 20, 2004 2:08 pm 
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Joined: Thu Apr 19, 2001 2:01 pm
Posts: 695
Location: USA and Proud of it.
use binedit

http://mtm2.com/~binedit/help/

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 Post subject:
PostPosted: Fri Jul 23, 2004 6:31 am 
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Joined: Thu Jul 08, 2004 11:14 am
Posts: 121
Location: Orlando, Florida
Ya, but when i type in a texture(raw) it don't show the pic
in the box.

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 Post subject:
PostPosted: Sat Jul 24, 2004 7:12 pm 
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Joined: Sun Jul 11, 2004 11:50 pm
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Location: Waiting for you at the finish line!!!
There is a full tutorial on the subject here at the site. On the home page, just highlight Binedit, and a drop down will show you a sort of index as to where you need to go to have all your Binedit questions solved. It'll tell you everything you need to know. Thats what its there for, anyway...

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 Post subject:
PostPosted: Thu Aug 19, 2004 7:05 am 
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Joined: Thu Jul 08, 2004 11:14 am
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Location: Orlando, Florida
K, the textures are .Raw files right?

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 Post subject:
PostPosted: Thu Aug 19, 2004 9:53 pm 
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Joined: Thu Apr 19, 2001 2:01 pm
Posts: 695
Location: USA and Proud of it.
yes. raw+act
raw tells where to put each color
and act tells the individual colors to be used
eg bigfoot1.raw,bigfoot1.act
yuo can use cpod or flyrawgui to convert from (act+raw) to bmp and bmp to (act+raw)
that way all u have to worry about is editing bmp files.
when u convert the act+raw to bmp u get a 256 color raw. convert that to 16.7million (24bit) colors then edit then convert back to 256 color before converting to raw+act

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