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 Post subject: Ten-pack texture set
PostPosted: Tue Jun 29, 2004 3:49 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Ya heard me. A texture set made of ten different parts.

Multi Way may come before, but in one of my future tracks, there will be "unknown" textures.

I made the grass by lightening up C98 grass, and the rest (snow, sand, and dirt) comes from modifying it further.

I've got, so far:
-Vertical straight section
-Horizontal straight section
-Corner turning section (must be rotated to fit)
-Horizontal straight transition
-Vertical straight transition
-Horizontal alternate straight transition
-Snow patch
-Sand patch
-Dirt patch
-Tiny snow patch
-Tiny sand patch
-Tiny dirt patch
-Snow "flake" patch
-Sand "flake" patch
-Dirt "flake" patch

And there's even more to come!

This is a project I will not cancel.

Just wait till I release more tracks.


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 Post subject:
PostPosted: Thu Jul 01, 2004 10:23 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Here you go. Picture and download link.

Image

<a href="http://mtm2.com/~mtmg/downloads/mtmg/textures/MatAllumTextureSampler.zip">MatAllumTextureSampler.zip</a> (494k)


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 Post subject:
PostPosted: Thu Jul 01, 2004 11:02 am 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Thank you.


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 Post subject:
PostPosted: Thu Jul 01, 2004 4:39 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
Wow, those are some really nice textures Mat... 1st class [tu]


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 Post subject:
PostPosted: Sat Jul 03, 2004 5:52 am 
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Joined: Sat Aug 09, 2003 9:21 am
Posts: 59
Location: Venlo/ Eindhoven
That sure is looking good,... I'm looking forward someone making a track out of this :D


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 Post subject:
PostPosted: Sat Jul 03, 2004 12:19 pm 
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Joined: Tue Apr 13, 2004 1:55 pm
Posts: 189
i, too got some new textures. but they will be available on my next track. theyre actually textures i made for a few evo2 tracks back. except because of the tile rotation in traxx, they have been compressed to far less amount than before.

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 Post subject:
PostPosted: Mon Jul 05, 2004 4:42 pm 
The Dog House
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Joined: Sun Apr 04, 2004 10:34 am
Posts: 620
Location: Vatican City
Are they for use by any body? Dont want to step outa place so I figure I'd best ask. Thanks

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 Post subject:
PostPosted: Thu Jul 08, 2004 10:28 am 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Certainly, anyone who wants to use them, may, as long as I am given credit (also known as mention!) in your Readme file included in your track.


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 Post subject:
PostPosted: Thu Jul 08, 2004 5:53 pm 
The Dog House
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Joined: Sun Apr 04, 2004 10:34 am
Posts: 620
Location: Vatican City
Thanks again Mat, will make sure on that credit deal bud.

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 Post subject:
PostPosted: Thu Jul 08, 2004 6:10 pm 
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Joined: Mon May 19, 2003 12:54 pm
Posts: 133
Location: Belgium
lol, Charles is to fast :)

Ill check them out later then, nice set Mat!


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 Post subject:
PostPosted: Sun Aug 01, 2004 9:49 am 
Member
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Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1426
Location: Lost in Translation
Great Great texutres you got there Mat.

I have around 3 old old track projects lying around and i am too lazy to continue them but your textures might finally show me the light. :)

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 Post subject:
PostPosted: Mon Aug 02, 2004 9:55 am 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Wow, excellent! Maybe sometime soon, I will be unlazy enough to use my textures for something. If you want some REAL texture ideas, check out my 68Z32A NFS Rally track.


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