I'll have pics and a replay posted tomorrow, Ash.
Ok, let's start with the texture work. Bud, you have a ton of alignment issues to contend with. I could have shot 30-40 pics (such as
this &
this)easily, but I have to think that if you took an aerial stroll thru your track along the racing path using Gold Mode with the camera tilted downward toward the track (f5) you'd see what I'm referring to. Word has it dealing with such flaws is a painstaking process, but like every other observation here you're going to have to decide to either deal with it or leave it as is.
Bridges. You're still using groundboxes as bridges. As a racer I'm sure you've come off of a jump, expect to land and proceed on, only to stick abruptly to a bridge or what appears to be a road. It's frustrating and it takes away from the enjoyment of the race. The fix is to use models instead - easy.
Check out this
replay - see how I essentially bypass the road by cutting thru the trees? My recommendation would be to relocate or remove a few of those trees and fit the remaining trees within close proximity to the road with a groundbox for a tree trunk. Depending how you position the trees, racers will have to decide whether to run the risk of shaving a few hundreths of a sec by circumventing the road thru the slightly shorter, but oh-so narrow passage afforded by the trees or playing it safe by sticking to the road. If that's too much hassle, maybe consider adjusting the terrain or using other models, water, etc. to discourage slicers and dicers.
Now...as for the little
corner cut itself , I say you should leave it. You've got quite a bit of water in the vicinity of the road where you land, and if you misjudge where you should make the approach, you may not fair well. Besides, it's not really much of a time saver since you're catching air, but can make things interesting. Same thing applies with the trees tho - racers shouldn't be allowed to just cut thru em like that.
Here &
here you've opted to use portions of what looks like roadway from Crazy 98. Since this is obviously an area of the track that's under construction, consider using pieces of roadway to construct a hazardous passage, that way you don't have to worry about trying to match and blend different textures.
Here's a
blending snafu, and
this area is still bland, however,
here,
here, &
here you have a cluster of trees. I'm not sure where you're at in the model count, but if you're about maxed out, all you need to do as far as I can see is redistribute some of your trees to fill in a few of the open areas. Heck you could probably stand to lose a few trees even, especially if you're going to use tree trunks on those that are close to the road.