> the alignment, my eyes cant pick it up the way you can...
Don't kid yourself, that's probably one of the hardest parts about doing textures. Everybody has a hard time seeing those seams and picking up those little misalignments. Our job is just to drive you crazy by nagging you about it. Anyway, the best advice anybody can give is to learn how to use patterns and templates.
http://cownap.com/~mtmg/traxx/patterns.html
The idea is since Sir James has created a txx with the roads laid out, you copy the area(s) you want and paste them into the pattern box. Now you can copy and paste from there right into your track. Then, if there are misalignments, it's usually becuase that's how the originals are.... which can be okay sometimes too since the terrain is number one on the priority scale. But if alignment is easily at hand, then why not, eh?
An extra note I forgot yesterday. Could you please go through your textures and set their type to all dirt please. Grass can be acceptable, but there are many types that are too slippery and make a track undrivable. I wouldn't want to see this track go unnoticed cuz of the tire grip, you know.
New business. The arrangement of the starting truck positions is single-file. Please put them in pairs side by side, or even three side by side. Would you want to be in position eight at the start of a race?
Checkpoint markers. Let us know if you plan to put markers or keep it with textures. I think we can probably spiff up those in one way or another.
Lastly,
don't put cope's truck pic in there. Goodness, whatever you do, don't do that! He'll curse this track, and every track you make in the future. I made that mistake once and now nobody will drive anything I make