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 Post subject: In-game problem after purging.
PostPosted: Sun Mar 28, 2004 3:13 pm 
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Joined: Sun Mar 28, 2004 3:08 pm
Posts: 14
Location: Philly, PA
Just recently, I finished up on a track I was building. It had always worked in the game, and then I purged textures and models... immediately after doing so, I podded the file and went back in.

Now it doesn't work!

It says there is a bad texture size: NULL.RAW.

What is going on?! :x

Thanks,
Xtrackted


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 Post subject:
PostPosted: Sun Mar 28, 2004 3:43 pm 
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Joined: Sat Feb 26, 2000 2:01 pm
Posts: 0
Welcome aboard!

I've seen this error before, I believe it is the result of a bit of TXX file corruption, which somehow corrupts a bin when a pod is written (it's been awhile since I experienced it).

The cheap fix is to add a "null.raw" to your pod (it can be anything, just copy and rename an existing small texture).

I've forgotten to mention it - but one should be added to <a href=http://mtm2.com>Fixmore</a> to kill this error!


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 Post subject: OMG.
PostPosted: Sun Mar 28, 2004 9:49 pm 
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Joined: Sun Mar 28, 2004 3:08 pm
Posts: 14
Location: Philly, PA
You are now my God.

I am not worthy!!!... I am not worthy!!!

This fixes almost every single track that Traxx has messed up. ANYTIME you need custom textures... ANYTIME...

oh, be sure to d/l my new track, Isla Nublar, at KC's site.
The computer trucks are a bit slow, but I think you'll like.


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 Post subject:
PostPosted: Mon Mar 29, 2004 4:09 pm 
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Wint wrote:
Welcome aboard!


ohhhh si!

eso me pasaba en las primeras carreras que creaba. [:P]


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