SLO_Jumper wrote:
hehee Cant blame me for advertizing.
No, we wouldn't do that :-)
> what else needs work?
Attention to detail... takes getting used to. Here's some ideas for you.
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It's the same few problems throughout the track. It just needs time and patience to go back over everything and tweak them out.
If you set the grandstands to no collide and put the object boxes there to eliminate the invisible overhang, then you need to be extra attentive to the fit, or you lose the benefit of doing it this way.
Same thing for cp flags. Get them facing the right direction, aligned to the road, then refit the poles.
I know it's early, but for texture alignment, you might like to check out using patterns. They really do make the job easier.
http://cownap.com/~mtmg/traxx/patterns.html
And I see you got the animated loaders working. Good work on those.
PS. In the case of the checkpoint marker and it's position to the ckbox.bin, in the picture above, the object box is in the correct place, the flag pole marker is too far back. The checkpoint markers should be positioned toward the place the truck would pass through the ckbox.bin first. Like so.
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