> No need to be going easy.
Gotta learn binedit and psp before we can get down and dirty with you.
> Who decides when it's good enough to release ?
Cope's wife, but only after I tell her it's okay. It's how she knows when to talk, when to shutup, when to go fetch, etc.
> Like the bridge out part. Oké, it's a c98 texture, but it was the best concrete looking that i could find.
Use the sidewinder bridge textures. At least it'll match the terrain a bit better. Or use Mal's construction zone model bridge. Anything! but what you have there now.
> I also had already smoothened the jumps
c'mon, both need major work.
> About the glitch, it must be that stupid OLD-truck again.
Put it on complex and don't worry about it. I'm using a geforce3 and apparently they don't like mtm that much. And even if you take it out, the airport area will still be the same. I only mentioned for the sake of being clear.
> maybe i can switch teams
No switching allowed.
> Does SLO have also a truck like that
No but we do
http://mtm2.com/~tracks/tracks.cgi?sear ... ading+dock and it can be repainted too.
> About those billboards. ... They look too artificial.
That's not the word I would've choosen.
> So some sort of pedastal will do just fine. If someone can show me a track where i can find somthing like that will be cool.
Hold that thought. We'll look around.
> From mal's scrapyard, i thought you would know, Phin.
I've forgotten more than I ever knew. Can't count on that.