All righty, here we go. Wint covered some of the territory I was gonna, so that means less pictures...which is a good thing lol. The lag seems to be gone (great job, mum), and also it seems that you fixed one or two building models, so I scrapped those pics as well.
• The tower shown
here seems to be a tad too close to the crowd; a portion of the left leg disappears as you drive by it. Small thing, but thought I should point it out. Not sure if moving it back a bit would fix it.
• A
barn that needs to be adjusted. In the pic the position of my truck shows the impact point.
• Here's a
floating barn.
• Not a big deal here, but the
water levelseems to be a little low.
• The following is a series of alignment flaws I spotted in the farm road texture portion of the track:
1 -
2 -
3 -
4 -
5 -
6
• Here's a pic of a
bridge you fixed with the most recent version lol. Good catch!
• Ok, here's an example of what I think is some pretty
nice blending between texture sets. It's pretty subtle, and it looks nice. Like alignment snafu's it's purely cosmetic, and my guess is that a lot of ppl wouldn't know the difference, maybe wouldn't even care, but what the heck - figured I'd let ya know anyway. Notice the
lack of blending between the grass and dirt textures in your track. It's all perfectly linear, which of course, isn't very realistic. Also in that pic I marked spots that are indicative of alignment flaws (visible lines)throughout that section of the track. This is a different area of the track as seen by the map, but here's another
example of where there's a lack of blending in between two texture types. At any rate, it's there for your consideration.
• And to finish up all this aligment/blending talk -
1 &
2
• You know, I think I having a change of heart with this
pic. As you can see, the barrier isn't quite flush with the ground, but after thinking about it, it looks somewhat realisitic. That one's your call as to whether you adjust it or not. Oh, and I threw in some more alignment markings - know how much you like those lol.
• In a couple spots your
barriers are sunken in the ground.
• I think your
dock is a little high...that is, unless people have ramps that they use to load and unload stuff lol.
• Your
map seems...well, not quite right here.
• Maybe it's just me, but I'm just not sure about the linkage between the end of the course and how it ties into where you actually begin. Why not just take out the ramp, throw in a little more scenery after the current ending location (or not), tighten up the traction on that brigdge, and end it as you begin the downward descent into Paris?
I have a few more things (like 2 or 3...small stuff too) to point out in this newest version, but for now I'm going to call it quits here and get some food lol. Be back in a few.