Hmmmm... whenever I get the "file is larger than 64,000 bytes" message, It's because the .bin model has too many vertix's, faces, or both. the only way I know how to use mdmre's tex replacer is in this case it to delete part of the model in binedit, and save it as "temp1.bin" then I reload the original model again and delete the parts I saved in the previous saved file, saving the faces I deleted in that 1st file.
Then, when I get it down to small-enough .bins, I run them all through texture replacer, then recombine them in Binedit.
--> remember to delete all unused vertix's before saving!<--
I had to use this process on some engine models with a large numbers of polygons. I'd delete all faces and vertix's on the blower/air-scoop and save just the block/tranny as "engBlock.bin" Then i'd do it again, saving just the blower/scoop portion as "engBlowr.bin" .
Then after replacing the textures, I'd load the block model in binedit, insert the blower model, merge all duplicate vertix's, delete unused vertix's, then finally save it as "eng_01.bin" or some other new filename...
remember to always keep a copy of the original .bin model!
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