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 Post subject: finaly: a linkin park truck for the fans
PostPosted: Mon Sep 08, 2003 11:15 am 
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Joined: Mon Sep 08, 2003 10:42 am
Posts: 16
Well I've scoured the net and can't find a LP fan truck, so, I routed around the web, found a repainting guide... broke out all the utilities and a copy of photoshop... and well 3 attempts later:

go to www.mtm2.com and clikc on trucks and there it is... please tell me what you think [(-:]


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 Post subject:
PostPosted: Mon Sep 08, 2003 12:23 pm 
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First of all, welcome!
Second, I wouldn't be surprized if you were soon presented with medals, the key to MTM Land or other such things, for having taken the route that you did - to <i>learn and make</i> rather than learn to make requests. Well done sir.

As for <a href=http://mtm2.com/~trucks/search.cgi?search=razer target=raze>the truck re-paint</a>, very nice indeed. A picture, if you don't mind...

<a href=http://mtm2.com/~trackville/pics/link.jpg target=truck><img src=http://mtm2.com/~trackville/pics/link.jpg width=320></a>

It looks great but it's not done yet, you've left a tiny blue square on one of the textures, which is mapped to the roof and the spoiler thingy. I don't think that was intentional. Apart from that I have nothing to complain about, although I see a mirroring oddity. Nice work.


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 Post subject:
PostPosted: Wed Sep 10, 2003 4:12 pm 
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Joined: Mon Sep 08, 2003 10:42 am
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heheheh wow my truck sitting on someone elses computer and with someone else behind the wheel thats a grand sight to see...
how do you take a screen shot? when I do "print screen" it never works...

oh and as for the blue bit... that never appears on any of the textures.. I can't change that...

the mirrored "H!GH VOLTAGTE" is deleberate... i figured upside down was something LP might do...

oh and check the back fenders I scaned copied and pasted some signatureds from mike and chester on them LOL

if your one for truck making I'd love to see another fans interpritation of a LP fan-truck...


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 Post subject:
PostPosted: Wed Sep 10, 2003 5:14 pm 
You Gonna Eat That?
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Joined: Tue Mar 27, 2001 2:01 pm
Posts: 923
Location: Nebraska
Start the game, when the race starts type "gold", you will hear an audible sound, and your screen will change. Scroll thru the views you want, and when you want to take a pic, hit the 0 key at the top of the keyboard.

It will save a screenshot, or as many as you wanna take. Open up your paint program, and go into your main MTM2 folder. You will see a file named vel0001.raw or 0002 etc. depending how many you took. Open the first one, set the dialog box to this Image and click OK.

The image will open, click Colors, Negative Image. Save as...whatever you want to call it.

You're done.

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 Post subject:
PostPosted: Wed Sep 10, 2003 5:27 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
>>> oh and as for the blue bit... that never appears on any of the textures.. I can't change that...


the roof and the spoiler thingy are mapped to the little blue rectangle I have pointed out in the image below.

Image



ya did a real nice job on the truck razorbug, very nice.

[edit] and hey! ...what track is that WK? heheh


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 Post subject:
PostPosted: Thu Sep 11, 2003 12:37 am 
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Signatures on the fenders - nice touch, text mirrored deliberately - cool, I wasn't sure about that and didn't think about it much. I see Mal has already pointed out the guilty blue rectangle thingy. As for LP fans, I know there are plenty at <a href=http://vales.com/mtm2>KC's</a>.


>> how do you take a screen shot? when I do "print screen" it never works...

Some video cards (Voodoo usually) don't work with print screen, in those cases the best alternative is to use the game engine itself to write the screenshots, as Rep Fan has outlined. The trick with that is having software that will open the 24-bit RAW images. Photoshop will, Paint Shop Pro will, and programs like ThumbsPlus and XnView (<a href=http://forum.mtm2.com/viewtopic.php?p=12428 target=xn>link</a>) will do so effortlessly when configured properly.

Screenshot info here: http://forum.mtm2.com/viewtopic.php?t=1824

Hey Rep Fan, when I saw your advice the first time at KC's I paused to wonder why you mentioned "negative image", then it occured to me, you're opening the image with the wrong settings (see above link). It's three channel RGB rather than CMY, try that and see if that doesn't eliminate the "negative" step.


>> ...what track is that WK? heheh

Sick'im, DOGGe!


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 Post subject:
PostPosted: Thu Sep 11, 2003 3:11 am 
You Gonna Eat That?
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Location: Nebraska
IC, well that was the way I was taught, and have been doing it all these years that way.

No biggie to me, but it wouldn't hurt to eliminate a step, thanx for the tip Wint.

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 Post subject:
PostPosted: Thu Sep 11, 2003 12:40 pm 
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Joined: Mon Sep 08, 2003 10:42 am
Posts: 16
so you have to type in a cheat to take screen shots... so complex.. couldn't they just allow Print Screen LOL

as for video cards I don't have one... I just use softaware...

it's realy stupid that the rectangle is dissproportionaly large for the area it actualy covers when the raw file is opened...

oh and short of editing the texture and making a new truck all over again with the updated texture, how do you replace the texture on an exisiting truck, every time I've tried it with "texture replacer" program it will no longer work in the game...

PS Photoshop 5.5 which I have won't open raws... although not to worry because I have a Raw-BMP converter...


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 Post subject:
PostPosted: Thu Sep 11, 2003 3:18 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
> PS Photoshop 5.5 which I have won't open raws...

Yes it will, and it will do it easier if you use the RawAct Plugin.


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 Post subject:
PostPosted: Thu Sep 11, 2003 3:54 pm 
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Joined: Thu Apr 19, 2001 2:01 pm
Posts: 695
Location: USA and Proud of it.
C-POD : http://zrecon.net/ch_2005/c-pod/c-pod.asp
does raw->bmp bmp->raw and bin texture replacing (altho this needs some modification to work perfectly - it works in most situations. it does not work with animated textures and it does not work if u have the same raw loaded into the bin twice and it does not work if u reload the bin in the c-pod details window - however, most bins dont have any of thoise problems)

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 Post subject:
PostPosted: Fri Sep 12, 2003 1:35 pm 
ah right thanks...

as for cpod... I'll have to have a gander at that...

right now im getting to grips with traxx


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 Post subject:
PostPosted: Fri Sep 12, 2003 6:13 pm 
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Joined: Sat Feb 26, 2000 2:01 pm
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a) print screen is allowed (I used it to take the above shot). ;)
b) if you're using software then the screenshots will be in .PCX format.
c) the blue rectangle is not stupid, it's efficient. ;)
d) as for the truck, create a new texture, overwrite the old one, build a new pod, upload new pod to replace the old.

Have fun with Traxx, it's easy! It just takes time.


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 Post subject:
PostPosted: Wed Sep 17, 2003 1:24 pm 
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Joined: Mon Sep 08, 2003 10:42 am
Posts: 16
well i've just uploaded my first custom track, thats what i've been doing for three weeks...


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 Post subject:
PostPosted: Sun Oct 26, 2003 3:28 pm 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
He he ..

Debe fijarse en pequeños puntos azules , hermano
El repintado esta bien ya que el grupo tambien lo es

:)


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