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 Post subject: LaPaWop by Rocketalces
PostPosted: Tue Sep 09, 2003 1:30 am 
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Joined: Wed Aug 20, 2003 7:22 am
Posts: 37
Track: LaPaWop
Type: Circuit
Checkpoints: 17
Garage Settings: 1300 med tires/soft suspension
Lap time: 2:12
Music: RockX

Rocketalces is a name that may be well known by the time this Expo is a wrap. His workmanship and ability since his inaugural track, LaPaLu, has improved threefold, and if those words mean little or nothing to you, we encourage you to judge for yourself. As for LaPaWop, its premise revolves around an elk & moose bar that appears to be the centerpiece of a racing track, one that caters to elk and moose (of all things lol). The race begins just outside the front doors of the bar and takes you through a short, but very scenic countryside tour before turning abruptly to the right, heading up to, and thru a residential area…presumably inhabited by moose or elk. After passing a sanitarium, the spa, and Replica Fan's garage, your next encounter is with an attention grabbing slalom known as the "elk test" (We'll comment more on this particular section later. For now we'll continue on thru the track). Shortly after weaving thru the elk test, you'll come upon another hard right turn, entering what looks like a granary, but is referred to as the "arena". In any case, it's arguably the most intense section of the track with a toboggan, excruciating, turn-on-a-dime corners, and obstacles in the form of bridge support poles. The toboggan is interesting in that Rocket saw fit to build in a fail-safe of sorts. A tight, hairpin succeeds the end of the toboggan, and if you accidentally swing wide to the left, there's a roadway underneath to allow for recovery in order to continue on through the "arena" and to the end of the race. By the way, if you happen to be taking some practice laps on this track, and trust me, practice is a good thing when it comes to this beast (stated with warm affection, mind you lol)...but if you are running a few solo laps, when you need a break, after the jump-off near the end of the track, go straight-ahead past the Elk Bar and drive up on the ridge. When you get to the top of the ridge, there's a flat spot you can drive on; go left, and come to a stop just before the hill starts downward. You may have to wait 15 - 20 seconds after stopping, but after two to three laps we're quite sure you'll need the rest lol. What you'll see are...well heck, check it out for yourselves, why don'tcha! What we will say is "well done, Rocket!!"

To borrow a term typically associated with music (jazz specifically), one could best sum up this track as "off-tempo". There's never a moment of consistent, all-out acceleration or an opportunity to establish a rhythm, and that sensation is predominant right off the starting line up to the very end of the race. The combination of LaPaWop's complexity and Rocket's choice of textures and models is what makes this such a fun track to run. It's difficult and demanding, yes, but the layout is so interesting and compelling that it keeps you going back for more, and as we mentioned, it's certainly easy on the eyes.

The slalom (or elk test) Rocket created using the road barriers did come under fire from a few of our judges. Most felt he could have done without it, yielding a slightly smoother flowing track. Moreover, the slalom seemed unnatural and without purpose, but if you read the "Mooseweek" article included with the track, it explains that the slalom's purpose is to force drivers to use evasive actions in the event a real moose happens onto the road. Stretching the limits of reality you say? Maybe, but the fact is some people will love it (the slalom)…and then there are those who'll wish they had a couple sticks of dynamite handy in order to clear out that passage entirely lol. There is a technique to getting past the barriers with pretty respectable speed, however. Three of the biggest keys are to make a smooth approach, stay in tight on the barriers, and turn early. Trying to burst through there like John Wayne or Steve McQueen will only net you trouble-trust us on that one lol.

Control and patience should be the watchwords of any driver taking on LaPaWop, and in no other section of the track do those words mean more than in the arena. It's without a doubt the showpiece of the track, but it's also the place that can have you in tears in 2 minutes flat lol. The tone is set right from the start as you enter because you have to slow to a snail's pace in order to clear the very low overhead. From here the progression is a heal & toe style of driving with lots of "give it a little gas here and a bit of brake there," adding to the excitement as one judge put it.

Technically, Rocket dotted the "I's" and crossed the "T's". As one judge noted, with the exception of a few minor tiling errors (such as here and here), everything was very well done. The number of altitude changes in such a small area is noteworthy, collision boxes were set to perfection, and the AI lines are lines are topnotch-the best they can possibly be. Now let's talk trees for second. We noticed that the small trees are set to collide just as the larger ones are. It's not an error or flaw, but rather a matter of preference; however, it's considered "the norm" to set the smaller trees to no collide. Realisitically trees of that size shouldn't stop a monster truck, but again, it's a matter of personal preference. :)

Lastly, we absolutely must comment on Rocket’s pet peeve--the game's maximum viewing distance (which is about 20 grid squares, or 640 feet). He attempts to defeat it by forming the environment in such a way that the terrain and models are rendered before you see them, the result being that you would never know the game even has a view distance limitation, since nothing pops suddenly into view out of nowhere. His goal was flawlessly achieved in this track.

Rocket can justifiably be considered a newcomer to the track making scene, but make no mistake, he's definitely one to watch. He relishes the struggle of trying to achieve track-making perfection just as much as he loves authoring challenging courses for racers to enjoy…and sometimes hate lol. He's a unique guy with a fresh approach and style, and those qualities serve only to strengthen the MTM 2 community. Very well done, Rocketalces!


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 Post subject:
PostPosted: Tue Sep 09, 2003 1:22 pm 
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Joined: Mon Nov 06, 2000 2:01 pm
Posts: 392
Location: Canada
Much like LaPaMa moose challenge, LaPaWoop is some piece of track that will requier total concentration even for veteran drivers. For those who will take the time to learn how to make it all work, The reward is pride.

Very tough but sure worth the effort for me. great job there Roket!!

_________________
"In theory, there is no difference between theory and practice. But, in practice, there is."
Jan L.A. van de Snepscheut
<a href="http://www.hof.slojumper.com" target="_blank" class="postlink">Team SLO's hall of fame</a>


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 Post subject: Congratulations!
PostPosted: Sun Sep 14, 2003 2:51 pm 
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Joined: Thu Jan 23, 2003 2:01 pm
Posts: 59
Congratulations, Rocket!

I still have a heckuva time trying to find my way through the knot at the end of the course, and often have to go slow and follow the computer trucks to keep from getting lost. I guess it takes a little longer to figure out for those of us who don't do much racing. GREAT JOB on defining the AI courses, though... I've seen far simpler tracks where the computer trucks could not finish a lap. You've really got the touch for making them competitive.

Where can I find a case of those "Rocket Ales"?

Clawfford, the Big Red Cat
www.gameroom.com/clawfford


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 Post subject:
PostPosted: Sun Sep 14, 2003 4:36 pm 
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Joined: Sun Sep 08, 2002 2:01 pm
Posts: 205
Location: Switzerland
8) Thanks for the kind words and the award.

Just a small comment about the elk-test:
Quote:
There is a technique to getting past the barriers with pretty respectable speed, however.

At first glance this is surprising, but it's true. The elk test looks more intimidating than it is. If the obstacles were moved only slightly out of way it would already be possible to drive a straight line.
I noticed this in the final test drive and had to move the barriers accordingly.


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 Post subject:
PostPosted: Sun Sep 14, 2003 5:18 pm 
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Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1426
Location: Lost in Translation
Congrats rocketalces!!!


Now where's the "thumb up" icon when you need it?

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"...and there's Pantano having an 'I'll go join that crash' moment." - Martin Brundle (UK F1 commentator)


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 Post subject: Lapawop
PostPosted: Mon Sep 15, 2003 3:28 am 
Even after extensive practice, this track does not pardon many mistakes. The only trust is that most of us will suffer the same trouble to pass some of the most tricky spots :!: . Too often, speed is punished hard because it takes quite some times to find his way back to the track.

I never would have thought that Mooses are so vicious [bump] .

Tycoon


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 Post subject: LaPaWoP
PostPosted: Tue Sep 16, 2003 5:12 pm 
As participant and co-organiser of the LaPaWoP-event held last Saturday (in Switzerland) I'm very proud of the honour which my friend Rocketalces has received in winning the Expo2003 in his category. I myself love to race on this challenging track with its perfect graphical appearance. With this award Rocketalces for sure is motivated to let his master piece be followed by a new one :D
You are right as you said: he's the one to be watched :!:


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 Post subject:
PostPosted: Fri Sep 19, 2003 9:02 am 
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Joined: Sun Sep 08, 2002 2:01 pm
Posts: 205
Location: Switzerland
[<-)]
And here is what you always wanted to know, but were afraid to ask:
LaPaWop stands for

Lan Party without Pizza!! [<-)]


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 Post subject:
PostPosted: Fri Sep 19, 2003 9:15 am 
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Joined: Wed Jan 03, 2001 2:01 pm
Posts: 1027
Location: Nebraska
Hehe I'm kinda glad we didn't know that (or at least I didn't) prior to writing the review, Rocket; mighta just confused me lol. Great track bud, and of course, it made it on the SLO Always Podded List. Even guys who traditionally gravitate toward speed oriented tracks like LaPaWoP, so like...that's quite a compliment, and a well-deserved one. :)


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 Post subject:
PostPosted: Fri Sep 19, 2003 1:49 pm 
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Joined: Sun Sep 08, 2002 2:01 pm
Posts: 205
Location: Switzerland
Quote:
...it made it on the SLO Always Podded List


[cheers] A dream came true, lol

Glad you guys enjoy racing this track too: that's what it was made for.


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 Post subject:
PostPosted: Tue Sep 30, 2003 1:39 pm 
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Joined: Sat Aug 09, 2003 9:21 am
Posts: 59
Location: Venlo/ Eindhoven
This one is defenately one of my favs. on the APL list


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