Don't have everything, but here's what I know or can guess.
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!stadiumFlag,x,z,sx,sz,stadiumModelName
1,69,140,18,18,ARENA2.BIN
1 - stadium mode active
69 - x coordinate of vertex zero (south west corner)
140 - y coordinate of vertex zero (south west corner) - the z is strange
18 - width of stadium - s = size ?
18 - heigth (ie. along the y axis) of stadium
Arena2.bin - name of the actual model
These numbers "69,140,18,18" are key for proper viewing in the game.
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Drag stuff has been completely disabled as far as I can tell. The mtm1 tournament set up doesn't work in mtm2. And for whatever reason the tracks do not work independently of that.
However, you can go
here or
here, get the mtm1 game pod, take it apart and examine the drag sit files
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I'm an impatient person, so, sorry, I know nothing of delays.
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Race Track Locale
Margaritaville, TX
Traxx writes in Traxxville, USA (or something like that). It's a useless bit of information that guitar bill decided it wasn't worth troubling over. I probably agree. Does it really matter what we write in here as long as the track works. Sure you can put in Space Station No. 5 if you like, won't really matter unless you like Sammy.
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Track Fly-By .AVI file
I can only guess it's something that never made it into the game, and probably isn't supported. If it was, I'm sure it would have been exploited by now - by tri with a patch or by one of us with a hack. But to date: nothing.
>>'SW : Episode 1 Pod Racer'
Got the retail version, heard it's pretty good, but never tried it.
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backdropCount
See winterkill's notes on it. Also, take a look at scrapyard, it uses a two piece backdrop. I think this was built in to be used later but never got used much. It works to a limited degree. Try it out, it can be nifty.
Added note, animated bins work with backdrops. Can be some fun.
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- Phineus