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 Post subject: Scrape points
PostPosted: Mon Aug 25, 2003 1:37 am 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
excuse me while I learn truck building from the inside out :o)

on a whim I decided to map the scrape points of the stock bigfoot, sorry for the image size.

BF Image

Scrape point 1 body axis x,y,z
-3.671875,0.000000,9.195312
Scrape point 2 body axis x,y,z
3.667969,0.000000,9.195312
Scrape point 3 body axis x,y,z
-3.671875,2.562500,9.195312
Scrape point 4 body axis x,y,z
3.667969,2.562500,9.195312
Scrape point 5 body axis x,y,z
-2.605469,5.230469,1.894531
Scrape point 6 body axis x,y,z
2.605469,5.230469,1.894531
Scrape point 7 body axis x,y,z
-2.144531,5.230469,-0.796875
Scrape point 8 body axis x,y,z
2.097656,5.230469,-0.796875
Scrape point 9 body axis x,y,z
-3.671875,2.816406,-9.199219
Scrape point 10 body axis x,y,z
3.667969,2.816406,-9.199219
Scrape point 11 body axis x,y,z
-3.671875,0.000000,-9.199219
Scrape point 12 body axis x,y,z
3.667969,0.000000,-9.199219


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 Post subject:
PostPosted: Mon Aug 25, 2003 5:53 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Is this a question or are you just noting for future reference?

For non-truck makers, scrapepoints are what define the collision areas of a truck.


<img src="http://mtm2.com/~mtmg/trucks/images/bigfootscrapepoints2.gif" width="533" height="400">



<a href="javascript:void(0)"onClick="window.open('http://mtm2.com/~mtmg/trucks/images/bigfootscrapepoints3.gif','win','scrollbars=no,left=80,top=10,width=553,height=420')">Bigfoot Scrape Points 1</a>
<a href="javascript:void(0)"onClick="window.open('http://mtm2.com/~mtmg/trucks/images/bigfootscrapepoints4.gif','win','scrollbars=no,left=80,top=10,width=553,height=420')">Bigfoot Scrape Points 2</a>
<a href="javascript:void(0)"onClick="window.open('http://mtm2.com/~mtmg/trucks/images/bigfootscrapepoints5.gif','win','scrollbars=no,left=80,top=10,width=553,height=420')">Bigfoot Scrape Points 3</a>
<a href="javascript:void(0)"onClick="window.open('http://mtm2.com/~mtmg/trucks/images/bigfootscrapepoints6.gif','win','scrollbars=no,left=80,top=10,width=553,height=420')">Bigfoot Scrape Points 4</a>

(love those tracked2 shots ;o)


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 Post subject:
PostPosted: Mon Aug 25, 2003 10:34 am 
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Joined: Fri May 04, 2001 2:01 pm
Posts: 495
Location: Bathurst, NSW, Australia
Quote:
are you just noting for future reference?


My money's on the bet that this is coming to BinEdit, eh? :D


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 Post subject:
PostPosted: Mon Aug 25, 2003 11:52 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
I have to ask because I've never built a truck nor have I used tracked2 enough to know better, on top of all that tracked2 will not even run for me on win98 or xp.

so.. my question is, does tracked2 draw the scrape points as shown on the images you posted Phin? (I went and built a scrape point model based on BF's trk file lol)

also, I seem to recall reading somewhere there is a way to add more than 14 lights total, is this true?

pardon my lazyness in not rsearching this myself, but my time is very limited and I need to be sure that any info I do get is not only accurate but up to date as well... getting this truck built quickly and of the highest standards is imperative and of the utmost importance to the survival of the rhinoseroo's [:P]


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 Post subject:
PostPosted: Tue Aug 26, 2003 12:35 am 
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Joined: Sat May 11, 2002 2:01 pm
Posts: 247
Location: surrey, bc, canada
>>does tracked2 draw the scrape points as shown on the images
yes it does. even shows through like that too. lol.

>> I seem to recall reading somewhere there is a way to add more than 14 lights total, is this true?

the only way ive found to add more than 14 lights is to put multiple lights on 1 raw file. this is what i had to do with my PonyExpress replica. it had 18 or 20 lights on it.

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 Post subject:
PostPosted: Tue Aug 26, 2003 2:05 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Exceeding the 14 light limit is a standard evo modeling trick. It is not an mtm trk file trick. Leg's solution is definitely a valid work around but is not usual fare, and it cannot get you extra beams.

And just for the sake of saying, tracked2 automatically calculates scrapepoints when you load a truck. But you know what? a scrape point model is actually a good idea. I usually insert one point and move it around to get the coordinates I want - point by point, one at a time. But having a ready-made model would allow you to save the group and just B cycle through them. A handy trick indeed.


ps. my pics above were taken in tracked2 with the garage turned off (but, as you can see, I left shadows on in the game).


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 Post subject:
PostPosted: Tue Aug 26, 2003 2:53 am 
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Joined: Wed Nov 06, 2002 2:01 pm
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Location: Silicon Valley, California. USA
I've used the multi-light texture on one RAW method with success,...as long as they are not headlights or such, as phin is correct about not being able to add additional beams (light cones).

I placed 21 lights on Heavy Metal this way (mainly red or amber marker lights)

.Image

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