I'm having an interesting mapping problem with 2.0...very unusual.
I'm in the process of fiberglassing the F-150 Super-crew body from EVO.
I've already deleted the necessary faces (bottom, bed-cover, etc.)
I've also delete some faces around the wheel-wells, and relocated the vertices to enlarge the wheel-wells to fit the larger tires.
The vertix-relocation process distorts the current texture/paint maps (look at the door gap near the front wheel-well),
so remapping of the body sides is required. I've done this many times, but this is the first attempt with 2.0
The PROBLEM is, when I load the body into Binedit 2.0, select the necessary faces, then open the mapping tools, the
mesh still looks like the pre-modified body, (after face deletes, but before vertices were moved) rather than the actual body model!!
This is so weird.
here's the visual sample...
Notice the wheel-wells in the left pic appear smaller,
...the mesh doesn't resemble the model at all.....
Is there some way to reset the mesh so that it resembles the current model, instead of one that no longer exist?
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Here's the same model in the older BE...note that the mesh matches the modified model in it's current state.
(The body in the right pic hasn't been remapped yet.)
In the mapping window on the left, the back of the wheel-well now
reaches the door gap, and all vertices are in the same positions as
on the actual model.
Any help would be appreciated...I found nothing on the subject at the BE 2.0 help site.