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But i believe that if you select it as a possible moving object (so that you let the weight to 0) it will stop. But i need to double check this one.
That doesn't work, even players trucks will fall through. Perhaps there is a trick here: I'm not sure but I think I've read somewhere a posting related to the altitude setting of moving objects. Even if this is true, you won't ba able to position the object where you want it.
Let's turn to Mal's idea:
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a work around to get the AI's to stay "on" the bridge: instead of using object boxes as bridge support, just make a simple two dimentional model the size of the bridge surface, set it transparent, then insert it as you would a OB...
In some circumstances this won't work either. Where the transparent object intersects with a rendered (drawn) object, portions of it will temporarily appear as transparent, but only on certain viewing angles. This happens for instance when building a driveable surface under the convex bamboo bridge.
But Mal points in the right direction. The fix is to use a two dimentional,
very thin L-shaped object instead. That way the unwanted effects at object intersections disappear.