MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Mon Nov 25, 2024 9:19 am



Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Tropical Island by ZO_Fudge
PostPosted: Sun Mar 04, 2001 1:51 am 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
First off let me say I really like this track, I've always been partial to the mx style circuits and even more so now than before with these new "Monstercycles" that the Bigdogge created (good doggie) Image

Secondly, this is posted in the beta section because there are a few minor details that may have been overlooked by Fudge that should be addressed before the track is OK'd.

1) Most if not all the trees are set to "no collide" but would look much better if they were set to "no collide (facing)".

2) The check points seem to be well layed out so I don't see any need for the invisible object boxes to be between the roads running parallel to one another to prevent short cutting.

3) I made a fixed version of Spiders Island backdrop that eliminates the hall of mirrors effect you can get off high jumps and I also plugged up those transparent pixles you see in the hills. I used it on Daytona SE if you want to see it or you can just d/l it here IslandDropFixed.zip (35kb)

4) Space the palm tree check point markers away from each other a bit more to the ends of the check box bins.

These are just suggestions and you can take them or leave em, its just minor stuff to an otherwise fine little track.

------------------
<IMG SRC="http://home.earthlink.net/~richathr/ratlogo10x10.gif" border=0> Malibu350


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 04, 2001 4:31 am 
Member

Joined: Fri Nov 10, 2000 2:01 pm
Posts: 19
Location: daytona,florida,united states
Hey thanks for replaying,but iam prombley not going to get to fix cause iam working on makin a part 2 of the track called "A Thousands Islands"


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 13, 2001 1:27 am 
Member

Joined: Thu Mar 30, 2000 2:01 pm
Posts: 26
Location: Ft. Wayne, IN
one trick i'm not sure some newbies know ,is that u can usr purple boxes for checkpoints .This way u can make adjustments to length.. but make sure u face em same way easiest way is to face north set box heading to 0 if it isn't already,set bot 40 high and bout 6 deep adjust length as nessary. then copy n paste set direction as u go by compass in upper right hand corner in Traxx :<)

OLD_NICKatNITE/ONaN


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 13, 2001 5:37 am 
Member

Joined: Fri Nov 10, 2000 2:01 pm
Posts: 19
Location: daytona,florida,united states
Alright iam working on a new verison of this track whitch will have better checks and better jumps,the verison out know i made pretty quick to get it done,iam takin my time on this on and so far i think its going to be pretty cool,The new verison should be a 4-5mins long rally race.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group