It's ok, Phin - World's out on an extended weekend pass from Happy Acres. BLS said they were taking him back today.
As for the track, like Phin, I too noticed the improved look of the textures compared to OGX Maui 2002 and OGX MX. Yep, a few seams, but the stuff looks pretty darn good.
I did take note that quite a few of your cp's trip on the outside. Sure, you could leave it as is and let racers take their chances since more often times than not trying to shave a cp on the outside constitutes a risk. But my recommendation would be to tighten 'em up and do away with the corner cutting altogether.
Trees. Yep, they're nice, but they flare out a bit at the top, and since the bottom section is narrower, racers will be hitting portions of the model they can't see if they're close to those trees. I say just set the suckers to no-collide and be done with it. It's not like the trees are being used to negate shortcutting. You've used enough cp's for that lol.
This turn heading up that long stretch to the finish . . . there's nothing preventing racers from foregoing the road and cutting back inside to take advantage of the flat terrain, then jumping off at the appropriate point.
Finally, I can't say I care for the hay bales on this track. I know your team colors are black and white and the bales are supposed to be representative of the BLS team . . . they seem to clash with the overall color scheme. When you did maui tracks on ZO and OGX at least the colors were a heck of a lot more pleasing to the eye. The black and white just doesn't seem to cut it in my opinion. Just an observation, that's all.
Oh, one more thing; the dinosaur clashes as well, but I have a feeling there's no way you're taking that out. That's just the kind of sick, twisted individual you are lolol.