hehe, I had a reply written even before you posted the update today Charles, but I left it setting on my desktop. This is part of it:
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Well said Sir Cope!
Thank <i>you</i> Charles.
And hey, no worries, this track is turning into a fine one. You are systematically nailing down every aspect of track making and believe me... I think you're well on your way to turning 'pro', assuming you keep on keepin' on (and your lady doesn't mind, hehe).
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I had also written some things regarding Phin, which is really what held me back from posting, but I think i'll just let them go now.
Anyway, tired guy with mad wife...
you've done great! You've done some really nice work here, drives great and looks great. No apologies!
The bridge looks good to me. The only thing that doesn't look right is the Duke on the hillside - terrain textures and model textures are often made differently, and as you can see, half of his face has been chopped off because of it.
>> is there nothing i can do about the water color?
Yes, there are things you can do, but I really don't see a problem with it on my computer.
>> On a scale of 1 to 10, have about a 2 in lag, is it 2 bad?
The general fire pit area does seem to cause a bit of lag, thanks to a lot of complex 3D models. If you like, you can switch (<a href=http://cownap.com/~mtmg/traxx/level.html target=level>see here</a>) the setting of some the complex models to... "normal" or "complex" - right now all models are set to the default "sparse", which makes them visible no matter how the game's detail settings are set. For starters, the fire pit rocks and some the 3D (green) cactuses would be good candidates for this. This is all optional of course. Your lag isn't bad, I could live with it, yet you could optimize it for others by using the model settings as outlined on the handy page I linked.
Oh, you have the fire pit rocks set to "non-collide facing", I'm thinking they shouldn't be "facing".
Lastly, I had kinda planned to teach you how to make custom pictures for the in-game menu before this track was finished, but lets hold off on that for now. Would you like to use this one? -<a href=http://mtm2.com/~trackville/tmp/wells.bmp>wells.bmp</a>- If so, save it to your hard drive, then right-click on the "browse bitmap" in the "track component" box, select "load" and load the bmp.
p.s.
chuck wagon?
http://cownap.com/~mtmg/models/Mtm1/transp1.html