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 Post subject: Arena models
PostPosted: Sun Oct 03, 2021 3:02 pm 
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Joined: Mon Oct 27, 2003 7:28 pm
Posts: 608
Is there any way to adjust the mapping on the MTM2 arena models without borking their face types? I was trying to get banners along the bottom wall, but they mapped the wall texture forwards and backwards to make it seamless so they're half backwards. Otherwise might look another route for what I'm trying to do.

BTW, what is the face type they require to make them work? Is there anyway to open the model up in like Notepad and force that face type?


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 Post subject: Re: Arena models
PostPosted: Fri Oct 08, 2021 9:58 pm 
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Joined: Wed May 14, 2008 7:20 am
Posts: 494
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I would say load the model into Binedit and select the mirrored textures then mirror them in the bin mapper. As for making them work, could you elaborate on that? I always use texture animations when I do mine.

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