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 Post subject: Another problem
PostPosted: Tue Dec 21, 2004 8:42 am 
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Joined: Thu Sep 16, 2004 2:06 pm
Posts: 20
Location: Estonia (Eastern Europe,beside Russia)
I managed to find a new problem..
Once again I`m making trucks out of props and the problem is..
How to remove parts (like the original wheels) from a track prop??

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 Post subject:
PostPosted: Tue Dec 21, 2004 9:23 am 
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Joined: Wed Nov 06, 2002 2:01 pm
Posts: 881
Location: Silicon Valley, California. USA
Depending on the model, you'd delete the faces/polygons that the wheel textures are mapped to (press spacebar to cycle from face to face, and press CONTROL-DELETE with Binedit 2.0 or newer, or CONTROL-X with older versions like Ver. 1.07 or lower).

If it's a simple model that has the wheels using the same polys as portions of the rest of the model, then some rebuilding of the model mesh may be necessary.

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