heh heh, relax we take MC, AE, Visa, Cash, wooden nickles, etc etc etc. lol (I am j/k so put the guns down)
this thing is getting closer to finaly seeing some nice changes, but still needs a bit more tweaking before I can send it out for testing.
allow me to show a few features...
support for multiple windows, views of choice.
BinEdit 1 you'll notice a few additional menu's,
Edit, which so far only has the undo, redo functions
and Window, which just has the usual, New, tile horz, tile vert, close, close all, etc.
also the "Delete Face" tool bar button has been replaced with a "Show Only 3D View" button, and the undo redo buttons were added as well.
As suggested by WK (ten months ago, thank you for your patience sir
we will see a new mapping window
BinEdit 2complete with a resizable window...
I told rich, why stop there? I'm not the only half blind user that needs pixels the size of half dollars to get things to line up
... so a zoom feature has been added
BinEdit 3 and yes you can literaly zoom in far enough to make a single pixel fill the screen.
...also when you move a vert point the original location will remain marked with a green dot.
BinEdit 4to move around a magnified raw image, it's left click to grab it then just mause it around where you want it.
to move the vertice group, it's left click plus shift key.
to move around a vertice group to scale, it's left click plus Ctrl key.
to move a single vert, it's the same, just left click and move it.
...notice the "preview" checkbox? this is something he did on his own (as he did with the multiple window support) This is very handy indeed, I mean you can actually see the mapping alignment/missalignment on the model as you are mapping it
.
Preferences have seen some minor changes as well
BinEdit 5 the default face type is Shiney mtm2, and you have the option to toggle the "not centered" warning on and off.
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the shading problem D2S brought up will be adressed as are more features than I mentioned above... I just can't stand to keep this to myself any longer