MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Thu Nov 21, 2024 6:02 pm



Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: checkpoints
PostPosted: Mon Feb 12, 2007 11:27 am 
Member
User avatar

Joined: Wed Oct 26, 2005 4:46 pm
Posts: 280
Location: Rye Texas
when you make a checkpoint are the trucks the only thing that goes through them that will make it count or can you put it on say the train track and make a train go through the checkpoints and make it count the checkpoints that way or does it only work for the trucks


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 12, 2007 1:59 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Trucks only, as far as I've ever seen.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 12, 2007 4:45 pm 
Member
User avatar

Joined: Wed Oct 26, 2005 4:46 pm
Posts: 280
Location: Rye Texas
thanks phineus


Top
 Profile  
 
 Post subject:
PostPosted: Wed May 28, 2008 5:29 pm 
Member
User avatar

Joined: Fri Mar 21, 2008 4:02 pm
Posts: 30
I have a checkpointproblem I can't figure out. I'm not using a checkpointmodel but purple boxes. They're all set to checkpoint, sequencenumbers are correct (cp1=0 and the finish/start is last in line) and the trucks definitely go through them and yet none of them work. What am I not seeing here?

_________________
You need chaos in your soul to give birth to a dancing star...


Top
 Profile  
 
 Post subject:
PostPosted: Wed May 28, 2008 5:50 pm 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
Object box checkpoints will only register if you drive through the southern most wall and out the northface.

To orientate yourself in Traxx hit the 'Home' key, this will set the mini-map pointer due north... now create and object box in front of you... the wall you are looking at is the wall you must drive through in order for it to register your truck... if it's facing the wrong way just rotate the box to the proper direction to match your road so you drive through that southface.

I'm glad that you are using object boxes for cp's since they are so much more precise than those ckboxes. :) nice.

http://malibu350.com/mtmg/traxxnorth.jpg


Top
 Profile  
 
 Post subject:
PostPosted: Wed May 28, 2008 6:13 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
<center><img src="http://mtm2.com/~forum/images/purpleboxcheckpoint.gif" width="410" height="431"></center>

You can adjust the sizes but that's generally the way the box-as-checkpoint works. Then rotate it so it trips.


Top
 Profile  
 
 Post subject:
PostPosted: Wed May 28, 2008 10:26 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
or ya know, just use the checkbox model :)

once u got em facing the right way, just delete the model.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 29, 2008 3:41 pm 
Member
User avatar

Joined: Fri Mar 21, 2008 4:02 pm
Posts: 30
Thanks guys :)

_________________
You need chaos in your soul to give birth to a dancing star...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group