MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Fri Nov 22, 2024 11:26 am



Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Crandall by K-dawg
PostPosted: Fri Apr 04, 2003 9:15 am 
Member

Joined: Mon Mar 13, 2000 2:01 pm
Posts: 360
Well, I guess there is another "k-dawg" out there now. This is not my work yet anothers, so this might create confusion.

For a first attempt, kdawg has put together a track with a decent line. The track uses stock textures crazy98 grass with scrapyard roads. The track would be alot better if it had more than 1 checkpoint other than the s/f line. The actual track should take somewhere around 2:30 but it can get cut all the way down to somewhere around 40 seconds. The lack of checkpoints is why this is. Also for the turns they appear square instead of how they should appear alined in a curved form. I suggest the .txx templates for the textures to align correctly for future tracks. They could be found here on the guild site somewhere, and also setting arrow signs to having a weight so you do not run into them and cause a dead stop. Other than the common stuff that many first time track makers make, the track itself has the right idea.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Apr 04, 2003 9:27 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Helpful downloads

Templates
Patterns


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 


Who is online

Users browsing this forum: No registered users and 39 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group