Well, I guess there is another "k-dawg" out there now. This is not my work yet anothers, so this might create confusion.
For a first attempt, kdawg has put together a track with a decent line. The track uses stock textures crazy98 grass with scrapyard roads. The track would be alot better if it had more than 1 checkpoint other than the s/f line. The actual track should take somewhere around 2:30 but it can get cut all the way down to somewhere around 40 seconds. The lack of checkpoints is why this is. Also for the turns they appear square instead of how they should appear alined in a curved form. I suggest the .txx templates for the textures to align correctly for future tracks. They could be found here on the guild site somewhere, and also setting arrow signs to having a weight so you do not run into them and cause a dead stop. Other than the common stuff that many first time track makers make, the track itself has the right idea.
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