Traxx 1.7.0
===========

The MTM track editor, for Monster Truck Madness 1 and 2.
By GuitarBill (Bill Purvis).  Freeware.


Installing
----------

Unzip everything into a folder of your choice and run Traxx.exe.
There is no setup program.

  Traxx.exe          the program
  mfc140.dll         Microsoft Foundation Classes runtime (32-bit)
  VCRUNTIME140.dll   Visual C++ runtime (32-bit)

The two DLLs are Microsoft's C++ runtime, included so Traxx does not
depend on you having installed anything.  Keep them beside Traxx.exe.
OpenGL is part of Windows, so the separate OpenGL and MFC packages the
older versions needed are not used by this one.


Before you start
----------------

Open  View > Options , go to the  Folders  page, and set

  Art      the folder holding your textures
  Models   the folder holding your .BIN models

Nothing will load until those two are right.  It is the one step people
miss.


Your existing tracks
--------------------

Tracks made with any earlier Traxx open in this one, and tracks made
with this one still run on the original 1998 game -- unless they use
one of the features that need a newer game:

  - Lights and fog objects need the current engine.
  - The 16-bit terrain grids (16-bit, 16-bit Spline, 16-bit Full Map)
    need Community Patch #4.  The original game does not see such a
    track at all.
  - MP3 and Ogg music need Community Patch #4 to be heard.

A Classic 8-bit track is written exactly as before, PNG heights or not.

One more choice is yours: an option leaves the legacy 8-bit art out of
the pod for a smaller file.  Use it and the original game will not see
the track at all -- it stays hidden rather than loading with broken
textures.  The current engine is unaffected either way.


  https://mtm2.com/~traxx/
