Green Hills by Tyler Wysocki
_____________________________
Credits
-All ground textures by me, except sides of bridges (one texture), which is by TRI for evo from Restricted Area

-Models:
  -Trees: evo conversions, made flat by Malibu350
  -Building by parking lot: TRI (evo)
  -Bridge Barriers: TRI/Malibu350 (evo)
  -Building by Lake: TRI (evo)
  -Checkpoints: TRI (evo)
  -Light Poles: TRI (evo)
  -Blinker signs: TRI/Malibu350 (evo)
______________________________________
The Race

I made a beta for this track at karf.net but I am satisfied with this version.
The AI are somewhat competitive, but you can beat them by slowing down just before checkpoint 3. If you speed up, you may just fly off the cliff like the AI!
When coming to checkpoint 5, slow down just a little bit, then accelerate into the turn. try not to fall off the edge, because the barriers are too small for monster truck tires.
I placed a box just before the crossing of the second bridge, so when you land the jump from the first bridge, you won't end up hitting the side of it.
Checkpoint 7 does not have a checkpoint marker, but is located within the groundboxes that say "SLOW". this is also important because if you go too fast in that area, you'll hit the buildings.
Turn quickly into checkpoint 8...
Checkpoint 9 is located on the dock. Go kind of slow at the start of the turn for CP 9, then accelerate your way out.
Checkpoint 8 and 9 are marked with 7 and 8. i did that because i ran out of numbers... and thats also why checkpoint 7 does not have a marker.
______________________________________________________________________________________________________________________________________________

Thanks Kdawg and Phineus for helping me.
________________________________________

Enjoy!