1. Introduction

At first, thanks for your interest in my track.

After my first track called HC`s Train Rumble, I decided to make a secound one.

That was in August last year. So, I worked almost one year to create a very unusual addon.

I tried to combine all the kinds of tracks which exist: Racetrack, Funpark/CNR and Rumble.

I released two versions of the track: A racetrack and a rumble version (That`s the race version). Both have the same map. The terrain is fully custom with more than 400 custom textures (often animated) and lots of new models including many animations (the flat object on the summit has about 120 texture frames) and new sounds and -of course- a custom backdrop.

I also added selfmade music and a car called DBK`s Rocket, which has animated textures and cool blue lights. It drives exactly like the stock Overkill.

2. My idea

My idea was to create a track bringing you as much fun as possible. So, there are often unrealistic things in a realistic environment. Eg: You can do a very new kind of extrem sport which only can exist in the virtual world: "plane driving" :-). Yes, you can drive on a moving plane. Or, in some areas, MTM2 becomes a jump n` run game. You can ski too. There are many things like this. I tried to include as much new stuff as I can. The track should be a new challenge in the MTM2 world.

Of course, the track is not fully unrealistic :-) I also made very realistic areas like they are in the stock MTM2 tracks.

I recommend to view the track at first in an editor that can show podfiles like Traxx by Guitarbill or Podview by Oliver Pieper. If you drive with computer opponents, don`t set snow as weather, because it`s to slippy then for them to make the hills.

3. Driving

In some places, it isnt easy to find out what to do. So, I made a map and screenshots of those places:

As you can see, the whole map size is used. The numbers show the positions of some of the attractions. Look below for short explanations of them.The blue lines show the "official" racetrack. At first, you run over a slippy way to a long straight part where you can do incredible jumps. After finishing that, you go through different areas to an asphalted racetrack. After driving one lap, you still have to drive a little and the first lap of this "rally" is made. I recommend 2000, shallow, soft and professional skill for this track. Good times are about 9 minutes, if you can do below 8.30 min, you are very very fast (yes, it`s quite long). The computer trucks can run times like about 9.30 min. It don`t make sense to search for shortcuts, there are none and 16 invisible checkpoints prevent from cheating.

1.

Here you can do "plane driving": Simply drive on the platform and wait until a plane is coming. If there comes one, accelerate so that you drive exactly over the plain. If you leave the platform, you drive on the plain. The car in the picture is DBK`s Rocket.

2.)

Here it is shown how to get on the summit: If you found out, that there is a big invisible platform between the groundboxes, simply drive in the direction of the summit. Your car automatically jumps on it if you are below it.

3.)

Here you can do something pretty cool. Simpely accelerate like it is shown on image 1 and you will see. If you are at image two, drive into this funny green thing. By the way: It is very important that you set the visibility to 100 % or so (this can be done in the graphic settings window if you click hardware options; if you don`t have a 3D card, you can`t do this!). You won`t always see the green object if it is for example at 50 %.

4.)

Here you can`t fly on a plane but you can fly like a plane: Simply accelerate like it is shown on the image and you fly away.

5.)

There is an invisble platform between the groundboxes in the air:

You can drive or better fly around the world in west-east direction. The image shows the south direction. So, you could drive to the left and to the right.

6.)

This is a really strange but pretty cool thing: If you accelerate like the car on image1, you`ll drive onto an invisible super speed ramp. You can reach incredible altitudes like it is shown on image 3.

And when you make a 180 deegree turn and drive down, you can reach extreme high speeds. On image 2, the car drives almost 150 mph!

7.)

If you want to ski, go here.

8.)

A soccer field. There is also an invisible object over the field you can drive on .

9. and 10.)

Some different types of halfpipes.

11.)

A pyramid. There you could also rumble instead of the summit at 1.).

12.)

Here you can play icehockey.

I highly recommend to set the visibility to 100 % or so and to put off "reflections" (Both in the hardware graphic options.

4.) Additional infos and credits

Editor used: Traxx (V1.4)

Graphic program used: Paintshop pro (V5.01)

I`m sure, it needed some time for you to download this track. SORRY that it is so big.

But I hope, you won`t regret getting it.

If you have any questions, comments... mail me at DA_BEN_KING@hotmail.com.

You can also icq me at 17448728. You can also contact me for questions about track/truckmaking. Maybe I can help you. My name in the Internet Gaming Zone (www.zone.com) is JWS_DA_BEN_KING. JWS is the nice team I belong to :-). I don`t have a homepage yet, but I`m going to make one soon.

If there are some (language) mistakes in this text, don`t wonder why, my homelanguage is german, and I just passed the 10th grade in school (I`m 16 :-) For installation instructions, go to www.vales.com/mtm

Statistics:

452 Textures 168 Models 445 Model Textures 74 Course segments 2048 ground boxes 541 scenery objects

Credits:

Thanks to my beta testers :-)

Insane

WAScGeneralLee

Thanks to:

GuitarBill

(Traxx, TXBIN)

Oliver Pieper

(Binedit, Bin Animator, Podmate...)

MDMRE

(Winpod, MTM Texture Replacer....)

They are the best utility programers for MTM2.

And of course: Thanks YOU again for your interest in my addon :-)

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You are not allowed to use anything of this track (idea, custom textures,custom bins...... in any way without my permission. If you put the track in a compilation or so, this readme MUST be included.

Custom HTML by DBK, 28/29.7.1999