Just wanted to say you've done an awesome job with reviving TRI's classic shooters! I'd like to offer some feedback for future versions.
On Steam Deck, some external configuration is required to get the inputs properly recognized. I copied the Xbox One profile and relabeled the filename and second-line joystickName variable to "Steam Deck Controller", and it worked buttery-smooth afterward. File's attached within a ZIP archive.
TerminalFury - Steam Deck Controller.zip
Any way to add an option to swap the pitch and throttle axes, like there already is for roll and yaw?
Will a 3D cockpit and joystick-in-hand model be added to Hellbender later on, like there already is for Terminal Velocity and Fury3?
If and when multiplayer is added, will there be an alphanumerical room-code system in use? Plenty of indie and fan games use these in lieu of dedicated servers.
Will it be possible to allow for a button to back out of menus with a single press (i.e. B button on Xbox and Steam Deck)?
Are local leaderboards and post-mortem messages planned, like in the original Terminal Velocity?
I saw that Fury3's HUD was quite cleanly upscaled, especially with the red font. Any plans to do the same for TV (and to a lesser extent Hellbender)?
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